vue3 canvas七彩小球運動 實例

Html

<template>
  <canvas ref="canvas"></canvas>
</template>

Ts


<script lang="ts" setup>
import {ref,onMounted} from 'vue'

interface iBall{
  x:number
  y:number
  dx:number
  dy:number
  radius:number
  color:string
  draw:()=>void
  update:()=>void
}

const canvas = ref<HTMLCanvasElement>()
let ctx:CanvasRenderingContext2D
const colors = [
  'red','orange','yellow','green','cyan','blue','purple','pink'
]
const ballArr:iBall[] = []

/**
 * 初始化canvas畫布
 */
const initCanvas = ()=>{
  ctx = canvas.value?.getContext('2d') as CanvasRenderingContext2D
  canvas.value!.width = window.innerWidth
  canvas.value!.height = window.innerHeight
}

/**
 * 創(chuàng)建一個漸變背景色
 */
const createRect = ()=>{
  ctx.beginPath()
  console.log(canvas.value!.width,canvas.value!.height)
  // let linearGradient = ctx.createLinearGradient(0,0,canvas.value!.width,canvas.value!.height)
  // linearGradient.addColorStop(0,'pink')
  // linearGradient.addColorStop(1,'blue')
  let rw = canvas.value!.width > canvas.value!.height ? canvas.value!.width/100 : canvas.value!.height/100
  let rh = canvas.value!.width > canvas.value!.height ? canvas.value!.width : canvas.value!.height
  let radiaGradient = ctx.createRadialGradient(canvas.value!.width/2,canvas.value!.height/2,rw,canvas.value!.width/2,canvas.value!.height/2,rh)
  radiaGradient.addColorStop(0,'#583f92')
  radiaGradient.addColorStop(1,'#140c27')
  ctx.fillStyle = radiaGradient
  ctx.fillRect(0,0,canvas.value!.width,canvas.value!.height)
  ctx.closePath()
}

/**
 * 小球 類
 */
class Ball {
  x:number
  y:number
  dx:number
  dy:number
  radius:number
  color:string

  constructor(x:number,y:number,dx:number,dy:number,radius:number,color:string){
    this.x = x
    this.y = y
    this.dx = dx
    this.dy = dy
    this.radius = radius
    this.color = color
  }

  /* 繪制 */
  draw(){
    ctx!.beginPath()
    ctx!.fillStyle = this.color
    ctx!.arc(this.x,this.y,this.radius,0,2*Math.PI)
    ctx!.fill()
    ctx!.closePath()
  }

  /* 更新 */
  update(){

    //判斷邊界,回彈
    if(this.x < this.radius || this.x > canvas.value!.width - this.radius){
      this.dx = -this.dx
    }
    if(this.y < this.radius || this.y > canvas.value!.height - this.radius){
      this.dy = -this.dy
    }

    //運動
    this.x += this.dx
    this.y += this.dy
    this.draw()
  }
}

/**
 * 初始化得到一個小球數組
 */
const initBallArr = ()=>{
  for(let i=0;i<150;i++){
    let radius = Math.random() * 5 + 1
    let x = Math.random() * (canvas.value!.width - 2*radius) + radius
    let y = Math.random() * (canvas.value!.height - 2*radius) +  radius
    let dx = (Math.random() - 0.5) * 2
    let dy = (Math.random() - 0.5) * 2
    let color = colors[Math.floor(Math.random()*9)]
    ballArr.push(new Ball(x,y,dx,dy,radius,color))
  }
}

/**
 * 動畫
 */
const animate = ()=>{
  requestAnimationFrame(animate)
  
  ctx?.clearRect(0,0,canvas.value!.width,canvas.value!.height)
  createRect()
  ballArr.forEach(item=>{
    item.update()
  })
}

/**
 * 初始化
 */
const init = ()=>{
  initCanvas()
  initBallArr()
  animate()
}
onMounted(()=>{
  init()
})

</script>


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