Android實(shí)現(xiàn)長(zhǎng)圖文截圖

源碼:https://github.com/zengfw/LongScreenShot
支持截取微博、知乎、今日頭條等第三方APP......

先瞅瞅效果圖:


效果圖

再瞅瞅最終的長(zhǎng)截圖:
我是長(zhǎng)截圖一,瞅瞅嘛...
我是長(zhǎng)截圖二,再瞅一下嘛...

上一周腦子突然冒出長(zhǎng)截圖這個(gè)功能,想著如何截取如微博,知乎,頭條等這些第三方APP的界面呢?出于好奇心,花了一周業(yè)余時(shí)間,擼一個(gè)看看。

不就是截屏+拼圖,還能有什么難度么?這個(gè)。。。好像確實(shí)是。

Question:

1.如何截屏?

Android 5.0 API 21之前,想要系統(tǒng)截屏,是需要root,不過(guò)Android 5.0開(kāi)始開(kāi)放了響應(yīng)的截屏接口:
MediaProjection (added in API level 21.)

  • A token granting applications the ability to capture screen contents and/or record system audio. The exact capabilities
    granted depend on the type of MediaProjection.

2.如何優(yōu)雅的截圖?

懸浮窗那么小,難道每次我都得滑一定的距離,然后點(diǎn)一次懸浮窗么,理論上可以,但體驗(yàn)不好。估計(jì)更多人傾向只要觸摸屏幕就可以截圖,所以選擇監(jiān)聽(tīng)?wèi)腋〈巴獾挠|屏事件。

3.如何監(jiān)聽(tīng)?wèi)腋〈翱谕獠康腡ouchEvent?

懸浮窗外的觸屏事件都已經(jīng)脫離整個(gè)應(yīng)用了,如何監(jiān)聽(tīng)呢?這里確實(shí)卡了些時(shí)間,因?yàn)榇_實(shí)找不到如何捕獲這個(gè)事件的好,我感覺(jué)這個(gè)問(wèn)題也是最煩的一個(gè),后來(lái)來(lái)了點(diǎn)靈感,我設(shè)置一個(gè)全屏的透明背景,然后給這個(gè)背景設(shè)置onTouch事件,哦?。?!恍然大悟,以為這樣就可以了?錯(cuò)?。∵@樣會(huì)出現(xiàn)整個(gè)手機(jī)的事件都將被這個(gè)透明背景攔截,無(wú)法傳遞到手機(jī)桌面,如果非開(kāi)發(fā)人員安裝了這個(gè)軟件。。,告訴他,重新開(kāi)機(jī)吧。。。所以翻了下WindowManager的源碼,看到flag參數(shù),把各種flag參數(shù)的注釋看了遍,最后定位在如下幾個(gè)flag參數(shù)值上。

        /** Window flag: this window won't ever get key input focus, so the
         * user can not send key or other button events to it.  Those will
         * instead go to whatever focusable window is behind it.  This flag
         * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
         * is explicitly set.
         *
         * <p>Setting this flag also implies that the window will not need to
         * interact with
         * a soft input method, so it will be Z-ordered and positioned
         * independently of any active input method (typically this means it
         * gets Z-ordered on top of the input method, so it can use the full
         * screen for its content and cover the input method if needed.  You
         * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
        public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;

        /** Window flag: this window can never receive touch events. */
        public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;

        /** Window flag: even when this window is focusable (its
         * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
         * outside of the window to be sent to the windows behind it.  Otherwise
         * it will consume all pointer events itself, regardless of whether they
         * are inside of the window. */
        public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
        /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
         * can set this flag to receive a single special MotionEvent with
         * the action
         * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
         * touches that occur outside of your window.  Note that you will not
         * receive the full down/move/up gesture, only the location of the
         * first down as an ACTION_OUTSIDE.
         */
        public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;

在全屏透明背景的環(huán)境下,本以為可以監(jiān)聽(tīng)桌面的Down、Move、Up事件,但是出現(xiàn)事件全部被攔截死在這個(gè)透明背景上,無(wú)法傳到手機(jī)桌面,再發(fā)現(xiàn)組合這些參數(shù),總結(jié)這種思路不可取。

查看注釋可以知道設(shè)置FLAG_WATCH_OUTSIDE_TOUCH可以在窗口外部(即App外部)接收一個(gè)指定事件MotionEvent#ACTION_OUTSIDE,但同時(shí),你將無(wú)法接收到任何的Down、Move、Up事件。所以,也只能這樣了。。有其它高招的兄弟指點(diǎn)下哈。

4.如何控制截屏頻次?

在步驟3的基礎(chǔ)上,基本可以做一個(gè)截圖策略了,比如,每接收一次ACTION_OUTSIDE就截一次圖,又或者,每次監(jiān)聽(tīng)一次ACTION_OUTSIDE,就進(jìn)行一次計(jì)數(shù)器的累加,為了保證截圖能承上啟下連貫,可以設(shè)置閾值為2這樣。

5.如何拼圖?

這里因人而異了,但目的都一樣,將上述步驟所截的圖對(duì)比出不同的地方,然后把不同的地方拼接起來(lái)。出于運(yùn)算效率考慮,這里我是用JNI來(lái)實(shí)現(xiàn)的,主函數(shù):

JNIEXPORT void JNICALL Java_com_zfw_screenshot_utils_SewUtils_merge(
        JNIEnv *env, jobject thiz, jobject bmp0, jobject bmp1, jobject bmp2, int h0, int h1, int h2, int samePart, int len) {

    int *pixels_0 = lockPixel(env, bmp0);
    int *pixels_1 = lockPixel(env, bmp1);
    int *pixels_2 = lockPixel(env, bmp2);
    /* -------------------- merge the difference ----------------------- */
    int index = 0;
    while(index < h0) {
        if(index < h1) {
            getRowPixels(pixels_0, index, pixels_1, index, len);
        } else {
            getRowPixels(pixels_0, index, pixels_2, index - h1 + samePart, len);
        }
        index++;
    }
    /* -------------------- merge the difference ----------------------- */
    unlockPixel(env, bmp0);
    unlockPixel(env, bmp1);
    unlockPixel(env, bmp2);
}

功能實(shí)現(xiàn)上沒(méi)什么難度,感覺(jué)更多的是得選好實(shí)現(xiàn)的策略,比如如何優(yōu)雅的監(jiān)聽(tīng)?wèi)腋〈巴獾腡ouch事件,如何優(yōu)雅的實(shí)現(xiàn)一個(gè)“定點(diǎn)”截圖的策略,如何優(yōu)雅的對(duì)比兩個(gè)Bitmap的不同地方,進(jìn)行拼接。

源碼傳送門(mén):https://github.com/zengfw/LongScreenShot

有什么好的策略以及問(wèn)題,歡迎留言,一起探討哈,看看有沒(méi)有更優(yōu)雅的實(shí)現(xiàn)方式!

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