/*
* Set this flag to true to detect anonymous, local or member classes
* that extend this Handler class and that are not static. These kind
* of classes can potentially create leaks.
* 將此標(biāo)志設(shè)置為true以檢測(cè)此 Handler 類(lèi)不是靜態(tài)的匿名,本地或成員類(lèi)。這些類(lèi)
* 可能會(huì)產(chǎn)生泄漏。
*/
private static final boolean FIND_POTENTIAL_LEAKS = false;
/**
* Callback interface you can use when instantiating a Handler to avoid
* having to implement your own subclass of Handler.
* 你可以在你實(shí)例化一個(gè) Handler 的時(shí)候使用 Callback 接口(就是我們說(shuō)的回調(diào)接口)
* 避免必須實(shí)現(xiàn)一個(gè) Handler 的子類(lèi)。
*
* @param msg A {@link android.os.Message Message} object
* @return True if no further handling is desired
*/
public interface Callback {
public boolean handleMessage(Message msg);
}
/**
* Subclasses must implement this to receive messages.
* 子類(lèi)必須實(shí)現(xiàn)這個(gè)方法來(lái)接受 Message 對(duì)象
*/
public void handleMessage(Message msg) {
}
/**
* Handle system messages here.
* 該方法用于處理系統(tǒng)的 Message
*/
public void dispatchMessage(Message msg) {
// 如果傳入的 Message 的回調(diào)函數(shù)不為空
if (msg.callback != null) {
// 調(diào)用 handleCallback 方法
handleCallback(msg);
} else { // 不為空
if (mCallback != null) { // 如果 Handler 的 Callback 不為空
if (mCallback.handleMessage(msg)) { // 返回值為 true 調(diào)用 return
return;
}
}
handleMessage(msg);// 調(diào)用 handleMessage() 上面有介紹
}
}
/**
* Default constructor associates this handler with the {@link Looper} for the
* current thread.
*
* If this thread does not have a looper, this handler won't be able to receive messages
* so an exception is thrown.
* 默認(rèn)的構(gòu)造函數(shù),通過(guò)當(dāng)前線程的 Lopper 對(duì)象關(guān)聯(lián)當(dāng)前 Handler。
* 如果這個(gè)線程沒(méi)有 Lopper,那么該 Handler 將無(wú)法接受 Message,因此會(huì)拋出一個(gè)異常。
*/
public Handler() {
this(null, false);
}
/**
* Constructor associates this handler with the {@link Looper} for the
* current thread and takes a callback interface in which you can handle
* messages.
*
* If this thread does not have a looper, this handler won't be able to receive messages
* so an exception is thrown.
*
* @param callback The callback interface in which to handle messages, or null.
* 處理 Message 的回調(diào)接口,或者傳 null
* 相對(duì)于默認(rèn)構(gòu)造函數(shù),添加了一個(gè) Callback 參數(shù),表示會(huì)通過(guò)該 Callback 對(duì)象處理 Message
*/
public Handler(Callback callback) {
this(callback, false);
}
/**
* Use the provided {@link Looper} instead of the default one.
*
* @param looper The looper, must not be null.
* Looper 對(duì)象,不能傳入 null
* 使用傳入的 Looper 代替默認(rèn)的 Looper
*/
public Handler(Looper looper) {
this(looper, null, false);
}
/**
* Use the provided {@link Looper} instead of the default one and take a callback
* interface in which to handle messages.
*
* @param looper The looper, must not be null.
* @param callback The callback interface in which to handle messages, or null.
* 使用傳入的 Looper 代替默認(rèn)的,并且傳入 Callback 用于處理 Message
*/
public Handler(Looper looper, Callback callback) {
this(looper, callback, false);
}
/**
* Use the {@link Looper} for the current thread
* and set whether the handler should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*
* @hide
* 使用當(dāng)前線程默認(rèn)的 Looper 并且設(shè)置該 Handler 是否需要是異步的。
* Handler 是默認(rèn)同步的,除非你調(diào)用該構(gòu)造函數(shù)設(shè)置表示使用異步。
* 異步消息相對(duì)于同步消息,不需要對(duì)消息進(jìn)行同步排序,并且不受 MessageQueue 的 enqueueSyncBarrier(long) 所帶來(lái)的同步障礙影響。
*/
public Handler(boolean async) {
this(null, async);
}
前面所有的構(gòu)造函數(shù)本質(zhì)上都是調(diào)用了下面兩個(gè)構(gòu)造函數(shù),我們來(lái)看看構(gòu)造函數(shù)到底做了什么?
/**
* Use the {@link Looper} for the current thread with the specified callback interface
* and set whether the handler should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
* 使用當(dāng)前默認(rèn) Looper 和傳入的 Callback ,傳入 boolean 來(lái)設(shè)置該 Handler 是否需要是異步的。
* @hide
*/
public Handler(Callback callback, boolean async) {
// 如果有內(nèi)存泄漏危險(xiǎn)
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
// 打印警告 log"該 Handler 應(yīng)該為 static ,否則可能會(huì)導(dǎo)致內(nèi)存泄漏"
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
// 獲取 Looper
mLooper = Looper.myLooper();
if (mLooper == null) { // 獲取到為 null 拋出異常 “無(wú)法在線程內(nèi)部創(chuàng)建沒(méi)有調(diào)用
// Looper.prepare() 方法的 handler”
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
// 從 Looper 獲取 MessageQueue
mQueue = mLooper.mQueue;
// mCallback賦值
mCallback = callback;
// mAsynchronous 賦值
mAsynchronous = async;
}
/**
* Use the provided {@link Looper} instead of the default one and take a callback
* interface in which to handle messages. Also set whether the handler
* should be asynchronous.
*
* Handlers are synchronous by default unless this constructor is used to make
* one that is strictly asynchronous.
*
* Asynchronous messages represent interrupts or events that do not require global ordering
* with respect to synchronous messages. Asynchronous messages are not subject to
* the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
*
* @param looper The looper, must not be null.
* @param callback The callback interface in which to handle messages, or null.
* @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
* each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
*
* @hide
* 添加了 Looper 參數(shù)指定 Looper,其余跟上一個(gè)一樣。
*/
public Handler(Looper looper, Callback callback, boolean async) {
mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
下面是各個(gè)方法的解讀
getMessageName(Message message):
該方法返回一個(gè) Message 的指定名稱(chēng)(大概就是說(shuō)返回一個(gè)唯一標(biāo)識(shí))。默認(rèn)返回Message 的 Callback 的類(lèi)名,如果 message.callback 為空,返回 Message.what 的十六進(jìn)制數(shù)。obtainMessage():
該方法從全局的 Message Pool(消息池)返回一個(gè) Message 對(duì)象。這樣的效率比重新創(chuàng)建一個(gè)實(shí)例要高。并設(shè)置 Message.target == this。如果你不想用這種方法,可以直接調(diào)用 Message.obtain()。obtainMessage(int what):
和 obtainMessage() 一樣,但是給返回的 Message 對(duì)象設(shè)置了 what 。obtainMessage(int what, Object obj):
obtainMessage(int what, int arg1, int arg2):
obtainMessage(int what, int arg1, int arg2, Object obj):
與 obtainMessage() 相同,但是設(shè)置了 whta 和 obj 兩個(gè)屬性。public final boolean post(Runnable r):
添加 Runnable 對(duì)象到 MessageQueue 中。該 Runnable 對(duì)象將會(huì)在該 Handler bain綁定到的 Thread 上運(yùn)行。public final boolean postAtTime(Runnable r, long uptimeMillis):
添加 Runnable 對(duì)象到 MessageQueue 中。該 Runnable 對(duì)象將會(huì)在給定的時(shí)間點(diǎn)運(yùn)行。返回:true 表示該 Runnable 成功添加到 MessageQueue 中,否則返回 false,通常是因?yàn)?Looper 處理 MessageQueue 正在退出。注意,返回 true 并不意味著該 Runnable 一定會(huì)被執(zhí)行 -- 如果 Looper 在 Message 送達(dá)時(shí)間之前 quit,那么 Message 將會(huì)丟失。