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Flutter中Widget分為StatefulWidget和StatelessWidget,分別為動(dòng)態(tài)視圖和靜態(tài)視圖,視圖的更新需要調(diào)用StatefulWidget的setState方法,這會(huì)遍歷調(diào)用子Widget的build方法。當(dāng)一個(gè)主頁(yè)面比較復(fù)雜時(shí),會(huì)包含多個(gè)widget,如果直接調(diào)用setState,會(huì)遍歷所有子Widget的build,這是非常不必要的性能開銷,有沒有單獨(dú)刷新指定Widget的方式呢?這個(gè)時(shí)候就要用到GlobalKey了。
常規(guī)刷新Widget的方法
一個(gè)StatefulWidget包含一個(gè)Button,一個(gè)Text,通過(guò)點(diǎn)擊Button調(diào)用主Widget的setState方法,刷新Text,示例如下:

import 'package:flutter/material.dart';
class TestWidget extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _TestWidgetState();
}
}
class _TestWidgetState extends State<TestWidget> {
int _count;
@override
Widget build(BuildContext context) {
return Center(
child: Column(
children: <Widget>[
Text((_count++).toString()),
RaisedButton(
onPressed: () {
setState(() {
_count++;
});
},
)
],
),
);
}
}
通過(guò)GlobalKey局部刷新
同樣一個(gè)StatefulWidget包含一個(gè)多個(gè)Text和Button,點(diǎn)擊Button我們只需要刷新指定的Text,通過(guò)GlobalKey的方式,實(shí)現(xiàn)如下:

主Widget,包含一個(gè)需要更新的TextWidget和一個(gè)不需要更新的Text
import 'package:cell_input/globalkey/button.dart';
import 'package:cell_input/globalkey/text.dart';
import 'package:flutter/material.dart';
class TestWidget extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _TestWidgetState();
}
}
class _TestWidgetState extends State<TestWidget> {
int _count=0;
GlobalKey<TextWidgetState> textKey = GlobalKey();
@override
Widget build(BuildContext context) {
return Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
TextWidget(textKey),///需要更新的Text
SizedBox(height: 20,),
Text(_count.toString(),style: TextStyle(fontSize: 20),), ///這個(gè)Text不會(huì)刷新,只會(huì)刷新上面的TextWidget
SizedBox(height: 20,),
ButtonWidget(
onPressed: () {
///點(diǎn)擊button,調(diào)用TextWidget的onPressed方法
///在TextWidget的onPressed中單獨(dú)調(diào)用TextWidget的setState,
_count++;
textKey.currentState.onPressed(_count);
},
)
],
),
);
}
}
需要單獨(dú)更新的Widget
import 'package:flutter/material.dart';
class TextWidget extends StatefulWidget {
TextWidget(Key key) : super(key: key);
@override
State<StatefulWidget> createState() {
return TextWidgetState();
}
}
class TextWidgetState extends State<TextWidget> {
String _text="0";
@override
Widget build(BuildContext context) {
return Center(
child: Text(_text,style: TextStyle(fontSize: 20),),
);
}
void onPressed(int count) {
setState(() {
_text = count.toString();
});
}
}
傳遞事件的Button
import 'package:cell_input/globalkey/text.dart';
import 'package:flutter/material.dart';
typedef OnPressed();
class ButtonWidget extends StatefulWidget {
OnPressed onPressed;
ButtonWidget({this.onPressed});
@override
State<StatefulWidget> createState() {
return _ButtonWidgetState(onPressed);
}
}
class _ButtonWidgetState extends State<ButtonWidget> {
OnPressed _onPressed;
_ButtonWidgetState(this._onPressed);
@override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text('count++',style: TextStyle(fontSize: 20),),
onPressed: _onPressed,
),
);
}
}
這樣點(diǎn)擊Button就只會(huì)更新指定的TextWidget了,效果如下:

這只是一個(gè)簡(jiǎn)單的例子,在實(shí)際開發(fā)中為了頁(yè)面刷新的高效率,模塊化封裝非常重要。很多情況下都只需要局部刷新,而不是重構(gòu)整個(gè)視圖。所以Globalkey的運(yùn)用在項(xiàng)目中需要熟練掌握
demo地址:https://github.com/po1arbear/cell_input-flutter/tree/master/lib/globalkey