前言
在日常使用中我們發(fā)現(xiàn),很多app右上角都會(huì)有更多的選項(xiàng),就連微信、QQ、支付寶這些大廠貨也是如此。

效果
我們先上效果圖,大家的時(shí)間都是寶貴的,合適我們再擼代碼:

代碼
對于如圖這種效果,我們決定使用PopupWindow來實(shí)現(xiàn),因?yàn)樗梢愿玫目刂茝棿暗娘@示區(qū)域?;臼褂眠€是很簡單的,注釋寫的很詳細(xì),簡直走心:
private void showPop(){
// 設(shè)置布局文件
mPopupWindow.setContentView(LayoutInflater.from(this).inflate(R.layout.pop_add,null));
// 為了避免部分機(jī)型不顯示,我們需要重新設(shè)置一下寬高
mPopupWindow.setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
mPopupWindow.setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
// 設(shè)置pop透明效果
mPopupWindow.setBackgroundDrawable(new ColorDrawable(0x0000));
// 設(shè)置pop出入動(dòng)畫
mPopupWindow.setAnimationStyle(R.style.pop_add);
// 設(shè)置pop獲取焦點(diǎn),如果為false點(diǎn)擊返回按鈕會(huì)退出當(dāng)前Activity,如果pop中有Editor的話,focusable必須要為true
mPopupWindow.setFocusable(true);
// 設(shè)置pop可點(diǎn)擊,為false點(diǎn)擊事件無效,默認(rèn)為true
mPopupWindow.setTouchable(true);
// 設(shè)置點(diǎn)擊pop外側(cè)消失,默認(rèn)為false;在focusable為true時(shí)點(diǎn)擊外側(cè)始終消失
mPopupWindow.setOutsideTouchable(true);
// 相對于 + 號正下面,同時(shí)可以設(shè)置偏移量
mPopupWindow.showAsDropDown(iv_add,-100,0);
}
通過觀察圖1,我們發(fā)現(xiàn):在彈窗出現(xiàn)的時(shí)候會(huì)發(fā)生背景透明度的變化,背景變暗確實(shí)會(huì)有比較好的用戶體驗(yàn)。那我們就來想想如何讓它暗下來吧,單純的背景暗下來還是比較簡單的,在彈窗出現(xiàn)的時(shí)候調(diào)用一下如下方法就好,彈窗消失的時(shí)候要記得改回來:
private void backgroundAlpha(float bgAlpha) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.alpha = bgAlpha; // 0.0-1.0
getWindow().setAttributes(lp);
// everything behind this window will be dimmed.
// 此方法用來設(shè)置浮動(dòng)層,防止部分手機(jī)變暗無效
getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
}
我們可以添加一個(gè)彈窗關(guān)閉的監(jiān)聽,這樣我們就可以更方便的將透明度更改回去了:
// 設(shè)置pop關(guān)閉監(jiān)聽,用于改變背景透明度
mPopupWindow.setOnDismissListener(new PopupWindow.OnDismissListener() {
@Override
public void onDismiss() {
backgroundAlpha(1f)
}
});
這樣變暗是變暗了,可是屏幕總是一閃一閃的,這也太不夠優(yōu)雅了。本著用戶至上的理念,我們還是想著實(shí)現(xiàn)背景漸變的效果吧。奈何能力實(shí)在有限,想了好久都沒有想到比較簡單的實(shí)現(xiàn)方法。這里還是借鑒一下我找到的方法吧,參考鏈接和項(xiàng)目源碼我會(huì)在文章末尾貼出。
使用還是比較簡單的,在彈窗彈出和消失的時(shí)候調(diào)用一下如下方法就好:
private void toggleBright() {
// 三個(gè)參數(shù)分別為:起始值 結(jié)束值 時(shí)長,那么整個(gè)動(dòng)畫回調(diào)過來的值就是從0.5f--1f的
animUtil.setValueAnimator(START_ALPHA, END_ALPHA, DURATION);
animUtil.addUpdateListener(new AnimUtil.UpdateListener() {
@Override
public void progress(float progress) {
// 此處系統(tǒng)會(huì)根據(jù)上述三個(gè)值,計(jì)算每次回調(diào)的值是多少,我們根據(jù)這個(gè)值來改變透明度
bgAlpha = bright ? progress : (START_ALPHA + END_ALPHA - progress);
backgroundAlpha(bgAlpha);
}
});
animUtil.addEndListner(new AnimUtil.EndListener() {
@Override
public void endUpdate(Animator animator) {
// 在一次動(dòng)畫結(jié)束的時(shí)候,翻轉(zhuǎn)狀態(tài)
bright = !bright;
}
});
animUtil.startAnimator();
}
這里用到了一個(gè)動(dòng)畫幫助類,直接copy過來的(捂臉):
/**
* 動(dòng)畫工具類
* UpdateListener: 動(dòng)畫過程中通過添加此監(jiān)聽來回調(diào)數(shù)據(jù)
* EndListener: 動(dòng)畫結(jié)束的時(shí)候通過此監(jiān)聽器來做一些處理
*/
public class AnimUtil {
private ValueAnimator valueAnimator;
private UpdateListener updateListener;
private EndListener endListener;
private long duration;
private float start;
private float end;
private Interpolator interpolator = new LinearInterpolator();
public AnimUtil() {
duration = 1000; //默認(rèn)動(dòng)畫時(shí)常1s
start = 0.0f;
end = 1.0f;
interpolator = new LinearInterpolator();// 勻速的插值器
}
public void setDuration(int timeLength) {
duration = timeLength;
}
public void setValueAnimator(float start, float end, long duration) {
this.start = start;
this.end = end;
this.duration = duration;
}
public void setInterpolator(Interpolator interpolator) {
this.interpolator = interpolator;
}
public void startAnimator() {
if (valueAnimator != null){
valueAnimator = null;
}
valueAnimator = ValueAnimator.ofFloat(start, end);
valueAnimator.setDuration(duration);
valueAnimator.setInterpolator(interpolator);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
if (updateListener == null) {
return;
}
float cur = (float) valueAnimator.getAnimatedValue();
updateListener.progress(cur);
}
});
valueAnimator.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {}
@Override
public void onAnimationEnd(Animator animator) {
if(endListener == null){
return;
}
endListener.endUpdate(animator);
}
@Override
public void onAnimationCancel(Animator animator) {}
@Override
public void onAnimationRepeat(Animator animator) {}
});
valueAnimator.start();
}
public void addUpdateListener(UpdateListener updateListener) {
this.updateListener = updateListener;
}
public void addEndListner(EndListener endListener){
this.endListener = endListener;
}
public interface EndListener {
void endUpdate(Animator animator);
}
public interface UpdateListener {
void progress(float progress);
}
}
完整的Activity代碼:
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
private ImageView iv_add;
private TextView tv_1, tv_2, tv_3, tv_4, tv_5;
private PopupWindow mPopupWindow;
private AnimUtil animUtil;
private float bgAlpha = 1f;
private boolean bright = false;
private static final long DURATION = 500;
private static final float START_ALPHA = 0.7f;
private static final float END_ALPHA = 1f;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT) {
// 實(shí)現(xiàn)透明狀態(tài)欄
getWindow().addFlags(WindowManager.LayoutParams.FLAG_TRANSLUCENT_STATUS);
}
setContentView(R.layout.activity_main);
init();
}
private void init() {
mPopupWindow = new PopupWindow(this);
animUtil = new AnimUtil();
iv_add = findViewById(R.id.iv_add);
iv_add.setOnClickListener(this);
}
@Override
public void onClick(View view) {
switch (view.getId()) {
case R.id.iv_add:
showPop();
toggleBright();
break;
case R.id.tv_1:
mPopupWindow.dismiss();
Toast.makeText(this, tv_1.getText(), Toast.LENGTH_SHORT).show();
break;
case R.id.tv_2:
mPopupWindow.dismiss();
Toast.makeText(this, tv_2.getText(), Toast.LENGTH_SHORT).show();
break;
case R.id.tv_3:
mPopupWindow.dismiss();
Toast.makeText(this, tv_3.getText(), Toast.LENGTH_SHORT).show();
break;
case R.id.tv_4:
mPopupWindow.dismiss();
Toast.makeText(this, tv_4.getText(), Toast.LENGTH_SHORT).show();
break;
case R.id.tv_5:
mPopupWindow.dismiss();
Toast.makeText(this, tv_5.getText(), Toast.LENGTH_SHORT).show();
break;
default:
break;
}
}
private void showPop() {
// 設(shè)置布局文件
mPopupWindow.setContentView(LayoutInflater.from(this).inflate(R.layout.pop_add, null));
// 為了避免部分機(jī)型不顯示,我們需要重新設(shè)置一下寬高
mPopupWindow.setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
mPopupWindow.setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
// 設(shè)置pop透明效果
mPopupWindow.setBackgroundDrawable(new ColorDrawable(0x0000));
// 設(shè)置pop出入動(dòng)畫
mPopupWindow.setAnimationStyle(R.style.pop_add);
// 設(shè)置pop獲取焦點(diǎn),如果為false點(diǎn)擊返回按鈕會(huì)退出當(dāng)前Activity,如果pop中有Editor的話,focusable必須要為true
mPopupWindow.setFocusable(true);
// 設(shè)置pop可點(diǎn)擊,為false點(diǎn)擊事件無效,默認(rèn)為true
mPopupWindow.setTouchable(true);
// 設(shè)置點(diǎn)擊pop外側(cè)消失,默認(rèn)為false;在focusable為true時(shí)點(diǎn)擊外側(cè)始終消失
mPopupWindow.setOutsideTouchable(true);
// 相對于 + 號正下面,同時(shí)可以設(shè)置偏移量
mPopupWindow.showAsDropDown(iv_add, -100, 0);
// 設(shè)置pop關(guān)閉監(jiān)聽,用于改變背景透明度
mPopupWindow.setOnDismissListener(new PopupWindow.OnDismissListener() {
@Override
public void onDismiss() {
toggleBright();
}
});
tv_1 = mPopupWindow.getContentView().findViewById(R.id.tv_1);
tv_2 = mPopupWindow.getContentView().findViewById(R.id.tv_2);
tv_3 = mPopupWindow.getContentView().findViewById(R.id.tv_3);
tv_4 = mPopupWindow.getContentView().findViewById(R.id.tv_4);
tv_5 = mPopupWindow.getContentView().findViewById(R.id.tv_5);
tv_1.setOnClickListener(this);
tv_2.setOnClickListener(this);
tv_3.setOnClickListener(this);
tv_4.setOnClickListener(this);
tv_5.setOnClickListener(this);
}
private void toggleBright() {
// 三個(gè)參數(shù)分別為:起始值 結(jié)束值 時(shí)長,那么整個(gè)動(dòng)畫回調(diào)過來的值就是從0.5f--1f的
animUtil.setValueAnimator(START_ALPHA, END_ALPHA, DURATION);
animUtil.addUpdateListener(new AnimUtil.UpdateListener() {
@Override
public void progress(float progress) {
// 此處系統(tǒng)會(huì)根據(jù)上述三個(gè)值,計(jì)算每次回調(diào)的值是多少,我們根據(jù)這個(gè)值來改變透明度
bgAlpha = bright ? progress : (START_ALPHA + END_ALPHA - progress);
backgroundAlpha(bgAlpha);
}
});
animUtil.addEndListner(new AnimUtil.EndListener() {
@Override
public void endUpdate(Animator animator) {
// 在一次動(dòng)畫結(jié)束的時(shí)候,翻轉(zhuǎn)狀態(tài)
bright = !bright;
}
});
animUtil.startAnimator();
}
/**
* 此方法用于改變背景的透明度,從而達(dá)到“變暗”的效果
*/
private void backgroundAlpha(float bgAlpha) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
// 0.0-1.0
lp.alpha = bgAlpha;
getWindow().setAttributes(lp);
// everything behind this window will be dimmed.
// 此方法用來設(shè)置浮動(dòng)層,防止部分手機(jī)變暗無效
getWindow().addFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND);
}
}
這里用到的兩個(gè)出入動(dòng)畫,在res文件夾下anim目錄,沒有anim文件夾創(chuàng)建一個(gè)即可:
- 彈出動(dòng)畫 pop_add_show.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@integer/config_pop_duration"
android:fromAlpha="1.0"
android:toAlpha="0.0"/>
<scale
android:duration="@integer/config_pop_duration"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:pivotX="85%"
android:pivotY="0%"
android:toXScale="0"
android:toYScale="0"/>
</set>
- 關(guān)閉動(dòng)畫 pop_add_hide.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:duration="@integer/config_pop_duration"
android:fromAlpha="1.0"
android:toAlpha="0.0"/>
<scale
android:duration="@integer/config_pop_duration"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:interpolator="@android:anim/accelerate_interpolator"
android:pivotX="85%"
android:pivotY="0%"
android:toXScale="0"
android:toYScale="0"/>
</set>
然后在style.xml中定義我們自己的style,添加我們的這兩個(gè)動(dòng)畫:
<style name="pop_add">
<item name="android:windowEnterAnimation">@anim/pop_add_show</item>
<item name="android:windowExitAnimation">@anim/pop_add_hide</item>
</style>
至于pop布局根據(jù)自己的需求自己編寫即可,至此我們的漸變彈窗就基本完成了。
補(bǔ)充一點(diǎn):不顯示問題
針對部分機(jī)型,看似代碼沒有問題,但仍無法顯示。我們需要在設(shè)置布局資源后,再次設(shè)置一下寬高(推薦都加上,畢竟我們要考慮兼容性問題)。
// 設(shè)置布局文件
mPopupWindow.setContentView(LayoutInflater.from(this).inflate(R.layout.pop_add, null));
// 針對部分機(jī)型不顯示,我們需要重新設(shè)置一下寬高
mPopupWindow.setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
mPopupWindow.setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
項(xiàng)目源碼:https://github.com/princekin-f/popupwindow
參考鏈接:http://blog.csdn.net/u014616515/article/details/53665768