自定義View_自定義時鐘ClockView

前段時間一直忙著學理財給自己充電,有一段時間沒寫代碼了,前兩天做了一個夢,夢見自己在寫代碼,是做了一個自定義時鐘的一個東西,然后我醒來后就想著把這個效果實現(xiàn)以下,也算是“夢”想成真了。先來看下效果圖吧~

OK,話不多說,直接安排~

1.初始化畫筆

定義好需要的畫筆,這里我們先定義4個,分別是繪制背景、基本元素、指針、數(shù)字四個Paint畫筆。然后初始化進行畫筆的基本設置。

/**
 * 背景繪制畫筆
 */
private Paint mPaintBg;
/**
 * 時鐘元素畫筆
 */
private Paint mPaint;
/**
 * 繪制指針的畫筆
 */
private Paint mPaintLine;
/**
 * 繪制數(shù)字的畫筆
 */
private Paint mPaintText;

//------------------------------------------------------------------------------

/**
 * 初始化
 */
private void initView() {
    mPaintBg = new Paint();
    mPaintBg.setAntiAlias(true);
    mPaintBg.setColor(Color.BLACK);
    mPaintBg.setStrokeWidth(dip2px(mContext, 2));
    mPaintBg.setStyle(Paint.Style.STROKE);

    mPaint = new Paint();
    mPaint.setAntiAlias(true);
    mPaint.setColor(Color.RED);
    mPaint.setStyle(Paint.Style.FILL);

    mPaintLine = new Paint();
    mPaintLine.setAntiAlias(true);
    mPaintLine.setStyle(Paint.Style.FILL);
    mPaintLine.setStrokeWidth(dip2px(mContext, 2));

    mPaintText = new Paint();
    mPaintText.setAntiAlias(true);
    mPaintText.setColor(Color.BLACK);
    mPaintText.setStyle(Paint.Style.STROKE);
    mPaintText.setTextSize(30);
}

2.初始化變量

這里要定義三個變量來控制三個指針的長度,也用于后面計算坐標。

/**
 * 指針長度-時針
 */
private float mDistanceHour;
/**
 * 指針長度-分針
 */
private float mDistanceMinute;
/**
 * 指針長度-秒針
 */
private float mDistanceSecond;

//------------------------------------------------------------------------------

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    mDistanceHour = w / 5 - dip2px(mContext, 7);
    mDistanceMinute = mDistanceHour + dip2px(mContext, 18);
    mDistanceSecond = mDistanceHour + dip2px(mContext, 45);
}

3.定義相關變量

這里我對時分秒分別定義了變量進行控制處理,主要是用來根據(jù)當前時間來計算指針所需要劃過的角度。

/**
 * 0-11
 */
private int mCurrentHour = 0;
/**
 * 0-59
 */
private int mCurrentMinute = 0;
/**
 * 0-59
 */
private int mCurrentSecond = 0;

OK,接下來上核心代碼,也就是繪制部分。為了方便計算,我們把畫筆移動到正中央,也就是先調用一下canvas.translate(getWidth() / 2, getHeight() / 2);然后再進行繪制。

4.繪制時鐘基本元素

/**
 * 繪制時鐘基本的元素
 *
 * @param canvas
 */
private void drawClock(Canvas canvas) {
    //繪制圓圈背景
    canvas.drawCircle(0, 0, (getWidth() - dip2px(mContext, 2)) / 2, mPaintBg);
    //繪制文字和小圓點
    for (int i = 0; i < 12; i++) {
        float r = getWidth() / 2 - offset;
        float deg = i * 30 + 30;
        float x = (float) (r * Math.sin(Math.PI * deg / 180));
        float y = (float) (r * Math.cos(Math.PI * deg / 180));
        canvas.drawCircle(x, -y, dip2px(mContext, 3), mPaint);
        //繪制進度數(shù)字
        String text = (i + 1) + "";
        //獲取文字寬度
        float textWidth = mPaintText.measureText(text, 0, text.length());
        float dx = x - x / 10 - textWidth / 2;
        Paint.FontMetricsInt fontMetricsInt = mPaintText.getFontMetricsInt();
        float dy = (fontMetricsInt.bottom - fontMetricsInt.top) / 2 - fontMetricsInt.bottom;
        float baseLine = -(y - y / 10) + dy;
        canvas.drawText(text, dx, baseLine, mPaintText);
    }
}

到這里我們就能看到基本的樣子已經(jīng)出來了,如下圖:


5.繪制時針

/**
 * 繪制時針
 *
 * @param canvas
 */
private void drawHour(Canvas canvas) {
    mPaintLine.setColor(Color.BLACK);
    /**
     * 找到時間和弧度的關系,先計算出總的時間加在一起是多少個小時,
     * 然后根據(jù)小時數(shù)計算出在時鐘上需要繪制的角度是多少,再求出坐標進行繪制
     */
    float hour = (float) mCurrentHour + (float) mCurrentMinute / 60 + (float) mCurrentSecond / 3600;
    float deg1 = hour * 30;
    Log.i(TAG, "度數(shù)deg1:" + hour);
    float x1 = (float) (mDistanceHour * Math.sin(Math.PI * deg1 / 180));
    float y1 = (float) (mDistanceHour * Math.cos(Math.PI * deg1 / 180));
    //canvas.drawCircle(x1, -y1, 10, mPaintLine);
    canvas.drawLine(0, 0, x1, -y1, mPaintLine);
}

6.繪制分針

/**
 * 繪制分針
 *
 * @param canvas
 */
private void drawMinute(Canvas canvas) {
    mPaintLine.setColor(Color.BLACK);
    /**
     * 找到時間和弧度的關系
     */
    float minute = (float) mCurrentMinute + (float) mCurrentSecond / 60;
    float deg1 = minute * 6;
    Log.i(TAG, "===度數(shù)minute:" + minute + "===度數(shù)deg1:" + deg1);
    float x1 = (float) (mDistanceMinute * Math.sin(Math.PI * deg1 / 180));
    float y1 = (float) (mDistanceMinute * Math.cos(Math.PI * deg1 / 180));
    //canvas.drawCircle(x1, -y1, 10, mPaintLine);
    canvas.drawLine(0, 0, x1, -y1, mPaintLine);
}
7.繪制秒針

/**
 * 繪制秒針
 *
 * @param canvas
 */
private void drawSecond(Canvas canvas) {
    mPaintLine.setColor(Color.RED);
    /**
     * 找到時間和弧度的關系
     */
    float deg1 = mCurrentSecond * 6;
    Log.i(TAG, "===度數(shù)deg1:" + deg1);
    float x1 = (float) (mDistanceSecond * Math.sin(Math.PI * deg1 / 180));
    float y1 = (float) (mDistanceSecond * Math.cos(Math.PI * deg1 / 180));
    //canvas.drawCircle(x1, -y1, 10, mPaintLine);
    canvas.drawLine(0, 0, x1, -y1, mPaintLine);
}
8.動起來

如何動起來,就很簡單了,我們只要每隔1秒進行繪制一次即可,這里我使用了Handler+Runnable的方式進行實現(xiàn)的,代碼很簡單就不單獨列出來了,下面直接上完整代碼。

ClockView.java

/**
 * 自定義View系列-時鐘Clock
 */
public class ClockView extends View {

    private static final String TAG = ClockView.class.getSimpleName();

    /**
     * 上下文
     */
    private Context mContext;
    /**
     * 背景繪制畫筆
     */
    private Paint mPaintBg;
    /**
     * 時鐘元素畫筆
     */
    private Paint mPaint;
    /**
     * 繪制指針的畫筆
     */
    private Paint mPaintLine;
    /**
     * 繪制數(shù)字的畫筆
     */
    private Paint mPaintText;
    /**
     * 0-11
     */
    private int mCurrentHour = 0;
    /**
     * 0-59
     */
    private int mCurrentMinute = 0;
    /**
     * 0-59
     */
    private int mCurrentSecond = 0;

    /**
     * 指針長度-時針
     */
    private float mDistanceHour;
    /**
     * 指針長度-分針
     */
    private float mDistanceMinute;
    /**
     * 指針長度-秒針
     */
    private float mDistanceSecond;
    /**
     * 偏移量
     */
    private float offset;
    /**
     * 時間間隔
     */
    private int TIME = 1000;//默認每隔10ms重繪一次
    /**
     * Handler
     */
    Handler handler = new Handler();
    /**
     * Runnable
     */
    Runnable runnable = new Runnable() {

        @Override
        public void run() {
            try {
                handler.postDelayed(this, TIME);
                switch (mTypeModel) {
                    case CURRENT_MODEL:
                        getCurrentTime();
                        break;
                    case DEFAULT_MODEL:
                        getDefaultTime();
                        break;
                }
                invalidate();
            } catch (Exception e) {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    };

    public ClockView(Context context) {
        this(context, null);
    }

    public ClockView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        mContext = context;
        initView();
        offset = dip2px(mContext, 10);
    }

    /**
     * 初始化
     */
    private void initView() {
        mPaintBg = new Paint();
        mPaintBg.setAntiAlias(true);
        mPaintBg.setColor(Color.BLACK);
        mPaintBg.setStrokeWidth(dip2px(mContext, 2));
        mPaintBg.setStyle(Paint.Style.STROKE);

        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.FILL);

        mPaintLine = new Paint();
        mPaintLine.setAntiAlias(true);
        mPaintLine.setStyle(Paint.Style.FILL);
        mPaintLine.setStrokeWidth(dip2px(mContext, 2));

        mPaintText = new Paint();
        mPaintText.setAntiAlias(true);
        mPaintText.setColor(Color.BLACK);
        mPaintText.setStyle(Paint.Style.STROKE);
        mPaintText.setTextSize(30);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mDistanceHour = w / 5 - dip2px(mContext, 7);
        mDistanceMinute = mDistanceHour + dip2px(mContext, 18);
        mDistanceSecond = mDistanceHour + dip2px(mContext, 45);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.translate(getWidth() / 2, getHeight() / 2);
        drawClock(canvas);
        drawHour(canvas);
        drawMinute(canvas);
        drawSecond(canvas);

        /**
         * 繪制中心點
         */
        canvas.drawCircle(0, 0, 20, mPaint);
    }

    /**
     * 繪制時鐘基本的元素
     *
     * @param canvas
     */
    private void drawClock(Canvas canvas) {
        //繪制圓圈背景
        canvas.drawCircle(0, 0, (getWidth() - dip2px(mContext, 2)) / 2, mPaintBg);
        //繪制文字和小圓點
        for (int i = 0; i < 12; i++) {

            float r = getWidth() / 2 - offset;
            float deg = i * 30 + 30;
            float x = (float) (r * Math.sin(Math.PI * deg / 180));
            float y = (float) (r * Math.cos(Math.PI * deg / 180));

            canvas.drawCircle(x, -y, dip2px(mContext, 3), mPaint);

            //繪制進度數(shù)字
            String text = (i + 1) + "";
            //獲取文字寬度
            float textWidth = mPaintText.measureText(text, 0, text.length());
            float dx = x - x / 10 - textWidth / 2;
            Paint.FontMetricsInt fontMetricsInt = mPaintText.getFontMetricsInt();
            float dy = (fontMetricsInt.bottom - fontMetricsInt.top) / 2 - fontMetricsInt.bottom;
            float baseLine = -(y - y / 10) + dy;
            canvas.drawText(text, dx, baseLine, mPaintText);
        }
    }


    /**
     * 繪制時針
     *
     * @param canvas
     */
    private void drawHour(Canvas canvas) {
        mPaintLine.setColor(Color.BLACK);
        /**
         * 找到時間和弧度的關系,先計算出總的時間加在一起是多少個小時,
         * 然后根據(jù)小時數(shù)計算出在時鐘上需要繪制的角度是多少,再求出坐標進行繪制
         */
        float hour = (float) mCurrentHour + (float) mCurrentMinute / 60 + (float) mCurrentSecond / 3600;
        float deg1 = hour * 30;
        Log.i(TAG, "度數(shù)deg1:" + hour);
        float x1 = (float) (mDistanceHour * Math.sin(Math.PI * deg1 / 180));
        float y1 = (float) (mDistanceHour * Math.cos(Math.PI * deg1 / 180));
        //canvas.drawCircle(x1, -y1, 10, mPaintLine);
        canvas.drawLine(0, 0, x1, -y1, mPaintLine);
    }


    /**
     * 繪制分針
     *
     * @param canvas
     */
    private void drawMinute(Canvas canvas) {
        mPaintLine.setColor(Color.BLACK);
        /**
         * 找到時間和弧度的關系
         */
        float minute = (float) mCurrentMinute + (float) mCurrentSecond / 60;
        float deg1 = minute * 6;
        Log.i(TAG, "===度數(shù)minute:" + minute + "===度數(shù)deg1:" + deg1);
        float x1 = (float) (mDistanceMinute * Math.sin(Math.PI * deg1 / 180));
        float y1 = (float) (mDistanceMinute * Math.cos(Math.PI * deg1 / 180));
        //canvas.drawCircle(x1, -y1, 10, mPaintLine);
        canvas.drawLine(0, 0, x1, -y1, mPaintLine);
    }

    /**
     * 繪制秒針
     *
     * @param canvas
     */
    private void drawSecond(Canvas canvas) {
        mPaintLine.setColor(Color.RED);
        /**
         * 找到時間和弧度的關系
         */
        float deg1 = mCurrentSecond * 6;
        Log.i(TAG, "===度數(shù)deg1:" + deg1);
        float x1 = (float) (mDistanceSecond * Math.sin(Math.PI * deg1 / 180));
        float y1 = (float) (mDistanceSecond * Math.cos(Math.PI * deg1 / 180));
        //canvas.drawCircle(x1, -y1, 10, mPaintLine);
        canvas.drawLine(0, 0, x1, -y1, mPaintLine);
    }


    /**
     * 開始
     */
    public void start() {
        stop();
        handler.postDelayed(runnable, TIME); //每隔TIMEms執(zhí)行
    }

    public void stop() {
        try {
            handler.removeCallbacks(runnable);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }


    /**
     * 獲取當前時間
     */
    private void getCurrentTime() {
        Calendar now = Calendar.getInstance();
        mCurrentHour = now.get(Calendar.HOUR_OF_DAY);
        mCurrentMinute = now.get(Calendar.MINUTE);
        mCurrentSecond = now.get(Calendar.SECOND);
    }

    private long timeSeconds = 32353450;

    private void getDefaultTime() {
        timeSeconds++;
        mCurrentHour = (int) (timeSeconds / 60 / 60 % 60);
        mCurrentMinute = (int) (timeSeconds / 60 % 60);
        mCurrentSecond = (int) (timeSeconds % 60);
    }

    private TYPE_MODEL mTypeModel = TYPE_MODEL.DEFAULT_MODEL;

    public enum TYPE_MODEL {
        CURRENT_MODEL, DEFAULT_MODEL;
    }

    public void startSpeed() {
        mTypeModel = TYPE_MODEL.DEFAULT_MODEL;
        TIME = 1;
    }

    public void defaultModel() {
        TIME = 1000;
        mTypeModel = TYPE_MODEL.CURRENT_MODEL;
    }


    /**
     * 根據(jù)手機的分辨率從 dp 的單位 轉成為 px(像素)
     */
    public static int dip2px(Context context, float dpValue) {
        final float scale = context.getResources().getDisplayMetrics().density;
        return (int) (dpValue * scale + 0.5f);
    }

}

MainActivity.java

public class MainActivity extends AppCompatActivity {

    private ClockView mClockView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mClockView = findViewById(R.id.view);
        mClockView.start();
    }

    /**
     * 加快版
     *
     * @param view
     */
    public void clickSpeed(View view) {
        mClockView.startSpeed();
    }

    /**
     * 當前時間
     *
     * @param view
     */
    public void clickDefault(View view) {
        mClockView.defaultModel();
    }

}

OK,結束,打完收工!

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