js中改變this指向的方法: call、apply、bind、以及ES6的箭頭函數(shù)
面試中不乏被問到這幾個方式,如果讓你手寫實現(xiàn)呢?
巧記一下吧~~~
1. call
特點:
- 第一個參數(shù)為this指向目標(biāo): 不傳,傳null、undefined,會默認(rèn)指向window
- 第一個參數(shù)之后就是函數(shù)中所需參數(shù),多個參數(shù)之間以逗號隔開
- 會立即執(zhí)行該函數(shù)
var name = 'window';
var people = {
name: '麥克',
speak: function () {
console.log(this);
console.log(this.name, arguments);
}
}
var obj2 = {
name: '杰西',
speak() {
console.log(2);
}
}
people.speak.call(null, 1);
// window
// 'window' arguments[1]
people.speak.call(undefined, 1, 2);
// window
// 'window' arguments[1, 2]
1.1 實現(xiàn)call
- 第一步拿到調(diào)用call的函數(shù)
Function.prototype.mCall = function () {
console.log(this); // 打印了調(diào)用mCall的函數(shù)
}
people.speak.mCall();
this:

image.png
- 第二步傳入對象,并將需要改變this的函數(shù)放到對象上
Function.prototype.mCall = function (that) {
console.log(this); // 打印了調(diào)用mCall的函數(shù)
that = that || window;
var n = this.name; // 函數(shù)名
// 修改函數(shù)名,以防與對象中其他屬性沖突
n += (Math.random() + '').slice(2, 12) + new Date() * 1;
// 將函數(shù)賦給對象
that[n] = this;
that[n]();
}
people.speak.mCall(obj2); // 杰西 Arguments [callee: ?, Symbol(Symbol.iterator): ?]
- 解決參數(shù)傳遞
Function.prototype.mCall = function (that, ...argu) {
console.log(this); // 打印了調(diào)用mCall的函數(shù)
that = that || window;
var n = this.name; // 函數(shù)名
// 修改函數(shù)名,以防與對象中其他屬性沖突
n += (Math.random() + '').slice(2, 12) + new Date() * 1;
// 將函數(shù)賦給對象
that[n] = this;
that[n](...argu);
delete that[n];
}
people.speak.mCall(obj2, 1, 2, 3); // 杰西 Arguments(3) [1, 2, 3, callee: ?, Symbol(Symbol.iterator): ?]
2. apply
特點
- 第一個參數(shù)為this指向目標(biāo): 不傳,傳null、undefined,會默認(rèn)指向window
- 第一個參數(shù)之后就是函數(shù)中所需參數(shù),多個參數(shù)使用數(shù)組參數(shù)
- 會立即執(zhí)行該函數(shù)
people.speak.apply(null, ['你好!', '好']); // window Arguments(2) ["你好!", "好", callee: ?, Symbol(Symbol.iterator): ?]
people.speak.apply(undefined, ['你好!', '好']); // window Arguments(2) ["你好!", "好", callee: ?, Symbol(Symbol.iterator): ?]
people.speak.apply(obj2, ['你好!', '好']); // 杰西 Arguments(2) ["你好!", "好", callee: ?, Symbol(Symbol.iterator): ?]
2.1 實現(xiàn)apply
和call類似,只不過傳參時apply使用的是數(shù)組
Function.prototype.mApply = function (that, argu) {
that = that || window;
var n = this.name; // 函數(shù)名
// 修改函數(shù)名,以防與對象中其他屬性沖突
n += (Math.random() + '').slice(2, 12) + new Date() * 1;
// 將函數(shù)賦給對象
that[n] = this;
that[n](...argu);
delete that[n];
}
people.speak.mApply(obj2, ['大家好!', '是真的好']); // 杰西 Arguments(2) ["大家好!", "是真的好", callee: ?, Symbol(Symbol.iterator): ?]
3. bind
特點:返回一個被改變this指向的新函數(shù)
var fn1 = people.speak.bind(obj2, [1, 2, 3]);
var fn2 = people.speak.bind(obj2, 1, 2, 3);
fn1(); // 杰西 Arguments [Array(3), callee: ?, Symbol(Symbol.iterator): ?]
fn2(); // 杰西 Arguments(3) [1, 2, 3, callee: ?, Symbol(Symbol.iterator): ?]
實現(xiàn)bind
Function.prototype.mBind = function (that, ...arg) {
that = that || window;
var _self = this;
return function () {
_self.apply(that, arg.concat(...arguments));
}
}
var fn3 = people.speak.mBind(obj2, [1,2,3]);
var fn4 = people.speak.mBind(obj2, 1,2,3);
fn(); // 杰西 Arguments(3) [1, 2, 3, callee: ?, Symbol(Symbol.iterator): ?]
fn(4, 5, 6); // 杰西 Arguments(6) [1, 2, 3, 4, 5, 6, callee: ?, Symbol(Symbol.iterator): ?]
fn3(4, 5, 6); // 杰西 Arguments(4) [Array(3), 4, 5, 6, callee: ?, Symbol(Symbol.iterator): ?]