定義
定義一系列算法,把它們一個個封裝起來,并且使他們可以相互替代。
描述
在程序設(shè)計中,我們常常遇到類似的情況,要實現(xiàn)某一個功能有多種方案可以選擇。比如一個壓縮文件的程序,既可以選擇zip算法,也可以選擇gzip算法。這些算法靈活多樣,而且可以隨意互相替換。這種解決方案就是本文將要介紹的策略模式。
應(yīng)用
策略模型實現(xiàn)緩動動畫是一個重要應(yīng)用。我們常用的jQuery的animate方法$(selector).animate(styles,speed,easing,callback),我們可以給出speed、easing的類型,就能使選定元素展示相應(yīng)的動畫效果。jQuery在內(nèi)部利用策略模式,做了大量的算法封裝,Up主在學(xué)習(xí)jQuery的過程中,模仿了animate方法的實現(xiàn),具體代碼如下。
var utils = (function(){
var flag = "getComputedStyle" in window // 區(qū)分ie9以下的瀏覽器
//->getCss:獲取元素的樣式值
function getCss(curEle,attr){
if(flag){
var val = window.getComputedStyle(curEle,null)[attr]
}else{
if(attr === "opacity"){
var reg = /^alpha\(opacity=(\d+(\.\d+?:)?)\)$/
oldVal = curEle.currentStyle["filter"]
val = oldVal.replace(reg,function(){
return parseFloat(arguments[1]/100)
})
}else{
val = curEle.currentStyle[attr]
}
}
if(/^(-?\d+(\.\d+)?)(px)?$/.test(val)){
val = parseFloat(val)
}
return val
}
//->setCss:給當(dāng)前元素的某一個樣式屬性設(shè)置值(增加在行內(nèi)樣式上的)
function setCss(curEle,attr, value){
if(attr === "opacity"){
curEle.style["opacity"] = value
curEle.style["alpha"] = "alpha(opacity=" + value*100 + ")"
return
}
if(attr === "float"){
curEle.style["cssFloat"] = value
curEle.style["styleFloat"] = value
return
}
var reg = /^width|height|top|bottom|left|right|((margin|padding)(Left|Top|Right|Bottom))$/
if(reg.test(attr)){
if(!isNaN(value)){
value +="px"
}
}
curEle.style[attr] = value
}
//->setGroupCss:給當(dāng)前元素批量的設(shè)置樣式屬性值
function setGroupCss(curEle,options){
for(var key in options){
this.setCss(curEle,key,options[key])
}
}
//->css:此方法實現(xiàn)了獲取、單獨設(shè)置、批量設(shè)置元素的樣式值
function css(curEle){
var arg = [].slice.call(arguments)
if(arg.length == 2){
if(typeof arg[1] === "string") {
return this.getCss(curEle, arg[1])
}
if(Object.prototype.toString.call(arg[1]) === "[object Object]"){
this.setGroupCss(curEle,arg[1])
}
}
if(arg.length === 3){
this.setCss(curEle,arg[1],arg[2])
}
}
return {
getCss,
setCss,
setGroupCss,
css,
}
})()
utils提供了改變css的工具方法,utils.css()第一個參數(shù)是元素對象curEle,第二個參數(shù)是獲取/設(shè)置的樣式width、color....,第三個參數(shù)是要設(shè)置的值,模仿jQuery,獲取/設(shè)置的像素值均為number類型,支持批量設(shè)置css樣式。
~function(){
//->tween算法,t: curTime, b:begin, c:change(target-begin), d:duration
let tween = {
//勻速
Linear: function (t, b, c, d) {
return c * t / d + b;
},
//指數(shù)衰減的反彈緩動
Bounce: {
easeIn: function (t, b, c, d) {
return c - tween.Bounce.easeOut(d - t, 0, c, d) + b;
},
easeOut: function (t, b, c, d) {
if ((t /= d) < (1 / 2.75)) {
return c * (7.5625 * t * t) + b;
} else if (t < (2 / 2.75)) {
return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t < (2.5 / 2.75)) {
return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeInOut: function (t, b, c, d) {
if (t < d / 2) {
return tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
}
return tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
},
//二次方的緩動
Quad: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t + b;
},
easeOut: function (t, b, c, d) {
return -c * (t /= d) * (t - 2) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t + b;
}
return -c / 2 * ((--t) * (t - 2) - 1) + b;
}
},
//三次方的緩動
Cubic: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeOut: function (t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t * t + b;
}
return c / 2 * ((t -= 2) * t * t + 2) + b;
}
},
//四次方的緩動
Quart: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t * t + b;
},
easeOut: function (t, b, c, d) {
return -c * ((t = t / d - 1) * t * t * t - 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t * t * t + b;
}
return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
},
//五次方的緩動
Quint: {
easeIn: function (t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeOut: function (t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
easeInOut: function (t, b, c, d) {
if ((t /= d / 2) < 1) {
return c / 2 * t * t * t * t * t + b;
}
return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
},
//正弦曲線的緩動
Sine: {
easeIn: function (t, b, c, d) {
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
},
easeOut: function (t, b, c, d) {
return c * Math.sin(t / d * (Math.PI / 2)) + b;
},
easeInOut: function (t, b, c, d) {
return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
}
},
//指數(shù)曲線的緩動
Expo: {
easeIn: function (t, b, c, d) {
return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
},
easeOut: function (t, b, c, d) {
return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
},
easeInOut: function (t, b, c, d) {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
}
}
}
/* animate的效果effect的支持
* 1.支持傳入數(shù)字 0->tween.Linear 1->tween.Bounce.easeInOut 2->tween.Quad.easeOut 3->tween.Cubic.easeOut 4->tween.Quart.easeOut 5->tween.Expo.easeIn
* 2.支持傳入數(shù)組 ["Quart","easeOut"]) ->tween.Quart.easeOut
* 3.默認(rèn)值 undefined:tween.Linear
*/
/**
* @method animate
* @Description 利用tween動畫庫,實現(xiàn)緩動動畫
* @params curEle:當(dāng)前元素,target:目標(biāo)點的位置,是一個{},duration:動畫運動時間(ms),effect:tween動畫庫一種效果,callback:動畫完成時執(zhí)行回調(diào)
* @return undefined
*/
function animate(curEle, target, duration, effect, callback){
var curEffect = tween.Linear;
if(typeof effect === "number"){
switch (effect){
case 0:
curEffect = tween.Linear;
case 1:
curEffect = tween.Bounce.easeInOut;
break;
case 2:
curEffect = tween.Quad.easeOut;
break;
case 3:
curEffect = tween.Cubic.easeOut;
break;
case 4:
curEffect = tween.Quart.easeOut;
break;
case 5:
curEffect = tween.Expo.easeIn;
break;
}
}else if(effect instanceof Array){
if(effect.length ===2){
curEffect = tween[effect[0]][effect[1]];
}
}else if(typeof effect === "function"){
callback = effect;
}
var begin ={},change = {};
for( var key in target){
begin[key] = utils.css(curEle,key);
change[key] = target[key] - begin[key];
}
var time = 0;
curEle.timer = window.setInterval(function(){
time +=10;
if(time >= duration){
utils.css(curEle,target);
window.clearInterval(curEle.timer);
callback && callback();
return;
}
for(var key in target){
var curPos = curEffect(time, begin[key], change[key], duration);
utils.css(curEle,key,curPos);
}
},10);
}
window.animate = animate;
}();
aniamte方法的使用:
var box = document.getElementById('box')
animate(box, {opacity:0.5}, 1000, 2, function () {
alert('success')
})