前言:
各位同學大家好,有段時間沒有給大家更新文章了,因為前段時間要去考駕照一直都在學車所以 都沒時間更新文章了,最近又開始學習安卓的一些技術(shù) 所以就開始一些安卓部分的文章,今天給大家講的自定義 view 圓形并添加拉動響應(yīng) 。那么廢話不多說我們正式開始。
效果圖

1CA2F4AD33FCDE9CF8C37D71A96E5C22[00_00_07--00_00_27].gif
具體實現(xiàn):
自定義TouchPullView 繼承view
package com.example.myapplication.widget;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import androidx.annotation.Nullable;
/**
*
* 創(chuàng)建人:xuqing
* 創(chuàng)建時間:2022年8月8日10:08:35
* 類說明:自定義繪制view
*
*
*/
public class TouchPullView extends View {
private static final String TAG = "TouchPullView";
//圓的畫筆
private Paint mCirclePanit;
//圓的半徑
private int mCircleRadius=100;
private int mCirclePointX ,mCirclePointY;
private float mProgress;
private int mDrawHeight=800;
public TouchPullView(Context context) {
super(context);
init();
}
public TouchPullView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public TouchPullView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public TouchPullView(Context context, @Nullable AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
init();
}
private void init(){
Paint paint=new Paint(Paint.ANTI_ALIAS_FLAG);
//設(shè)置抗鋸齒
paint.setAntiAlias(true);
//設(shè)置防抖動
paint.setDither(true);
//設(shè)置填充方式
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.RED);
mCirclePanit=paint;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(mCirclePointX,mCirclePointY,mCircleRadius,mCirclePanit);
}
/***
*
* @param widthMeasureSpec
* @param heightMeasureSpec
* 當測量時觸發(fā)
*
*
*/
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
// super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 寬度的意圖 寬度的類型
int widthMode= MeasureSpec.getMode(widthMeasureSpec);
int width=MeasureSpec.getSize(widthMeasureSpec);
int heightMode=MeasureSpec.getMode(heightMeasureSpec);
int height=MeasureSpec.getSize(heightMeasureSpec);
int iWidth=2*mCircleRadius+getPaddingLeft()+getPaddingRight();
int iHeight=(int)((mDrawHeight*mProgress +0.5f)+getPaddingTop()+getPaddingBottom());
int measureWidth, measureHeight;
if(widthMode==MeasureSpec.EXACTLY){
//確切的
measureWidth=width;
}else if(widthMode==MeasureSpec.AT_MOST){
//最多的
measureWidth=Math.min(iWidth,width);
}else {
measureWidth=iWidth;
}
if(heightMode==MeasureSpec.EXACTLY){
//確切的
measureHeight=height;
}else if(heightMode==MeasureSpec.AT_MOST){
//最多的
measureHeight=Math.min(iHeight,height);
}else {
measureHeight=iHeight;
}
//設(shè)置測量的高度和寬度
setMeasuredDimension(measureWidth,measureHeight);
}
/**
*
*
* @param w
* @param h
* @param oldw
* @param oldh
* 當大小改變時候觸發(fā)
*/
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mCirclePointX=getWidth()>>1;
mCirclePointY=getHeight()>>1;
}
/***
*
* @param progress
* 設(shè)置進度
*
*/
public void setProgress(float progress){
mProgress=progress;
//請求重新進行測量
Log.e(TAG, "setProgress: progress --- > "+progress );
requestLayout();
}
}
我們在 onSizeChanged 里面·設(shè)置大小 我們再onDraw 方法里面 進行繪制 然后我們 onMeasure 重新繪制 當手指拖動屏幕的時候 意圖發(fā)生改變的時候 重新繪制
外部調(diào)用
package com.example.myapplication;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.View;
import com.example.myapplication.widget.TouchPullView;
public class MainActivity extends AppCompatActivity {
private static final float TOUCH_MOVE_MAX_Y=600;
private float mTouchMoveStartY;
private TouchPullView pullView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
pullView=findViewById(R.id.touchPull);
findViewById(R.id.activity_main).setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
//得到意圖
int action=event.getActionMasked();
switch (action){
case MotionEvent.ACTION_DOWN:
mTouchMoveStartY=event.getY();
return true;
case MotionEvent.ACTION_MOVE:
float y=event.getY();
if(y>=mTouchMoveStartY){
float movesize=y - mTouchMoveStartY;
float progress=movesize>= TOUCH_MOVE_MAX_Y?1:movesize/TOUCH_MOVE_MAX_Y;
pullView.setProgress(progress);}
break;
default:
break;
}
return false;
}
});
}
}