自定義ViewGroup不走onDraw()方法的問(wèn)題

背景

前幾天,有位朋友和我說(shuō),他寫(xiě)的自定義的View的onDraw()方法沒(méi)走,讓他把代碼發(fā)過(guò)來(lái),一看他的這個(gè)自定義的View繼承的是一個(gè)ViewGroup,眾所周知,當(dāng)我們自定義一個(gè)View時(shí)會(huì)重寫(xiě)他的3個(gè)方法,onMeasure(),onLayout(),onDraw()方法,但是自定義一個(gè)ViewGroup的時(shí)候要重寫(xiě)onMeasure(),onLayout(),dispatchDraw()這3個(gè)方法。當(dāng)我告訴他的時(shí)候問(wèn)題解決了。但是,他又來(lái)了一句,為啥?好吧,自己之前也沒(méi)探究過(guò)這些東西,我認(rèn)輸,我查查!

探究

image

之前在window源碼繪制流程中,最后給了這福圖,其實(shí)View最后出現(xiàn)在手機(jī)屏幕上是通過(guò)ViewRootImpl來(lái)實(shí)現(xiàn)的,但是有人就說(shuō)了,不是應(yīng)該是調(diào)用那三個(gè)方法嗎?其實(shí)調(diào)用那三個(gè)方法是說(shuō)你要出現(xiàn)個(gè)什么形狀,而具體的操作View到Window或者Activity上是在ViewRootImpl。

ViewRootImpl中有這些有關(guān)繪制的方法


image

從圖中看方法名也能猜出來(lái),performMeasure(),performLayout(),performDraw()也能想到這個(gè)不就和我們自定義View的那三個(gè)方法對(duì)應(yīng)上了嗎?。?!哈哈哈,不能光靠猜,還是看代碼吧!??!因?yàn)楝F(xiàn)在的問(wèn)題是Draw()方法不能用,所以我們只看performDraw()方法。

  private void performDraw() {
        if (mAttachInfo.mDisplayState == Display.STATE_OFF && !mReportNextDraw) {
            return;
        }

        final boolean fullRedrawNeeded = mFullRedrawNeeded;
        mFullRedrawNeeded = false;

        mIsDrawing = true;
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "draw");
        try {
            draw(fullRedrawNeeded);
        } finally {
            mIsDrawing = false;
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }

        // For whatever reason we didn't create a HardwareRenderer, end any
        // hardware animations that are now dangling
        if (mAttachInfo.mPendingAnimatingRenderNodes != null) {
            final int count = mAttachInfo.mPendingAnimatingRenderNodes.size();
            for (int i = 0; i < count; i++) {
                mAttachInfo.mPendingAnimatingRenderNodes.get(i).endAllAnimators();
            }
            mAttachInfo.mPendingAnimatingRenderNodes.clear();
        }
    ......
 }

從代碼中可以看出調(diào)用了ViewRootImpl的draw方法。里面的參數(shù)是一個(gè)boolean值,判斷是否要重新繪制。看下從代碼中可以看出調(diào)用了ViewRootImpl的draw方法

  private void draw(boolean fullRedrawNeeded) {
       ......
        if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
                    return;
        }

        if (animating) {
            mFullRedrawNeeded = true;
            scheduleTraversals();
        }
    }

接下來(lái)調(diào)用了ViewRootImpl的drawSoftware()方法:

 private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
            boolean scalingRequired, Rect dirty) {
            ......
            try {
                canvas.translate(-xoff, -yoff);
                if (mTranslator != null) {
                    mTranslator.translateCanvas(canvas);
                }
                canvas.setScreenDensity(scalingRequired ? mNoncompatDensity : 0);
                attachInfo.mSetIgnoreDirtyState = false;

                mView.draw(canvas);

                drawAccessibilityFocusedDrawableIfNeeded(canvas);
           }
           ......
    }

看到這里終于出來(lái)了,最后調(diào)用了View.draw(canvas)方法。跳入View中的onDraw()方法來(lái)看看。

 public void draw(Canvas canvas) {
        final int privateFlags = mPrivateFlags;
        final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
                (mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
        mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

        /*
         * Draw traversal performs several drawing steps which must be executed
         * in the appropriate order:
         *
         *      1. Draw the background
         *      2. If necessary, save the canvas' layers to prepare for fading
         *      3. Draw view's content
         *      4. Draw children
         *      5. If necessary, draw the fading edges and restore layers
         *      6. Draw decorations (scrollbars for instance)
         */

        // Step 1, draw the background, if needed
        int saveCount;

        if (!dirtyOpaque) {
            drawBackground(canvas);
        }

        // skip step 2 & 5 if possible (common case)
        final int viewFlags = mViewFlags;
        boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
        boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
        if (!verticalEdges && !horizontalEdges) {
            // Step 3, draw the content
            if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果沒(méi)有背景色,不走onDraw()方法

            // Step 4, draw the children
            dispatchDraw(canvas);

            // Overlay is part of the content and draws beneath Foreground
            if (mOverlay != null && !mOverlay.isEmpty()) {
                mOverlay.getOverlayView().dispatchDraw(canvas);
            }

            // Step 6, draw decorations (foreground, scrollbars)
            onDrawForeground(canvas);

            // we're done...
            return;
        }
        ......
    }

從代碼的注釋中能清楚的看到繪制的順序:

  1. 畫(huà)背景
  2. 畫(huà)canvas的圖層(非必須)
  3. 畫(huà)View自己
  4. 畫(huà)子View
  5. 如果2執(zhí)行了,這部要回復(fù)圖層(非必須)

這個(gè)并不是重點(diǎn),下面的這塊代碼才是重點(diǎn):

  if (!dirtyOpaque) onDraw(canvas);//如果有背景色,走onDraw()方法,如果沒(méi)有背景色,不走onDraw()方法

  // Step 4, draw the children
  dispatchDraw(canvas);

如果有背景色就會(huì)走onDraw方法。如果沒(méi)有背景色,不走onDraw()方法。再結(jié)合問(wèn)題。寫(xiě)個(gè)簡(jiǎn)單的demo驗(yàn)證一下。

自定義一個(gè)ViewGroup:

/**
 * Created by xinchang on 2017/7/18.
 */

public class MyViewGroup extends ViewGroup {
    public MyView(Context context) {
        super(context);
    }

    public MyView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {

    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        Log.d("tag", "onDraw:執(zhí)行了");
    }

    @Override
    protected void dispatchDraw(Canvas canvas) {
        super.dispatchDraw(canvas);
        Log.d("tag", "dispatchDraw:執(zhí)行了");
    }
}

第一次:不給MyViewGroup添加背景色:

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="cx.com.hellotinker.MainActivity">

    <cx.com.hellotinker.MyView
        android:layout_width="wrap_content"
        android:layout_height="match_parent"
       >

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="Hello World!"
            app:layout_constraintBottom_toBottomOf="parent"
            app:layout_constraintLeft_toLeftOf="parent"
            app:layout_constraintRight_toRightOf="parent"
            app:layout_constraintTop_toTopOf="parent" />
    </cx.com.hellotinker.MyView>
</android.support.constraint.ConstraintLayout>

運(yùn)行一下,看結(jié)果:


image

只執(zhí)行了dispatchDraw()這個(gè)方法

改下布局文件,給MyViewGroup添加一個(gè)背景色:

<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context="cx.com.hellotinker.MainActivity">

    <cx.com.hellotinker.MyView
        android:layout_width="wrap_content"
        android:layout_height="match_parent"
        android:background="#00ff00"
       >

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:text="Hello World!"
            app:layout_constraintBottom_toBottomOf="parent"
            app:layout_constraintLeft_toLeftOf="parent"
            app:layout_constraintRight_toRightOf="parent"
            app:layout_constraintTop_toTopOf="parent" />
    </cx.com.hellotinker.MyView>
</android.support.constraint.ConstraintLayout>

運(yùn)行一下,看結(jié)果:


image

這次看到兩個(gè)方法都執(zhí)行了,onDraw方法也執(zhí)行了。

結(jié)論

自定義的ViewGroup并不是不會(huì)走onDraw()方法,如果有背景色是要走的。正常情況下,重寫(xiě)dispatchDraw就好了。

最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請(qǐng)聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時(shí)請(qǐng)結(jié)合常識(shí)與多方信息審慎甄別。
平臺(tái)聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點(diǎn),簡(jiǎn)書(shū)系信息發(fā)布平臺(tái),僅提供信息存儲(chǔ)服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容