項目地址:WaveSideBar 本文分析版本:6adc355
1.簡介

WaveSideBar是一款快速索引導航欄,實現(xiàn)得比較清晰簡單,下面介紹一下使用方法。
2.使用方法
1、在XML中聲明
<android.support.v7.widget.RecyclerView
android:id="@+id/rv_contacts"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<com.gjiazhe.wavesidebar.WaveSideBar
android:id="@+id/side_bar"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingRight="8dp"
android:paddingLeft="8dp"
app:sidebar_text_color="#8D6E63"/>
2、在Java代碼中設置回調(diào)
sideBar = (WaveSideBar) findViewById(R.id.side_bar);
sideBar.setOnSelectIndexItemListener(new WaveSideBar.OnSelectIndexItemListener() {
@Override
public void onSelectIndexItem(String index) {
for (int i=0; i<contacts.size(); i++) {
if (contacts.get(i).getIndex().equals(index)) {
((LinearLayoutManager) rvContacts.getLayoutManager()).scrollToPositionWithOffset(i, 0);
return;
}
}
}});
實現(xiàn)快速索引就是這么簡單!
3.源碼分析
WaveSideBar 項目只有一個類 WaveSideBar.java。實現(xiàn)比較簡單,分析此項目的源碼主要是讓自己形成看源碼的習慣。做到知其然,知其所以然。
首先看一下初始化函數(shù):
public WaveSideBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mDisplayMetrics = context.getResources().getDisplayMetrics();
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.WaveSideBar);
mLazyRespond = typedArray.getBoolean(R.styleable.WaveSideBar_sidebar_lazy_respond, false);
mTextColor = typedArray.getColor(R.styleable.WaveSideBar_sidebar_text_color, Color.GRAY);
mMaxOffset = typedArray.getDimension(R.styleable.WaveSideBar_sidebar_max_offset, dp2px(DEFAULT_MAX_OFFSET));
mSideBarPosition = typedArray.getInt(R.styleable.WaveSideBar_sidebar_position, POSITION_RIGHT);
mTextAlignment = typedArray.getInt(R.styleable.WaveSideBar_sidebar_text_alignment, TEXT_ALIGN_CENTER);
typedArray.recycle();
mTextSize = sp2px(DEFAULT_TEXT_SIZE);
mIndexItems = DEFAULT_INDEX_ITEMS;
initPaint();
}
這部分主要是做了些自定義屬性的初始化工作。
接下來看一下 onMeasure 做了些什么工作。
@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
Paint.FontMetrics fontMetrics = mPaint.getFontMetrics();
mIndexItemHeight = fontMetrics.bottom - fontMetrics.top;
mBarHeight = mIndexItems.length * mIndexItemHeight;
// calculate the width of the longest text as the width of side bar
for (String indexItem : mIndexItems) {
mBarWidth = Math.max(mBarWidth, mPaint.measureText(indexItem));
}
float areaLeft = (mSideBarPosition == POSITION_LEFT) ? 0 : (width - mBarWidth - getPaddingRight());
float areaRight = (mSideBarPosition == POSITION_LEFT) ? (getPaddingLeft() + areaLeft + mBarWidth) : width;
float areaTop = height / 2 - mBarHeight / 2; float areaBottom = areaTop + mBarHeight;
mStartTouchingArea.set(
areaLeft,
areaTop,
areaRight,
areaBottom);
// the baseline Y of the first item' text to draw
mFirstItemBaseLineY = (height / 2 - mIndexItems.length * mIndexItemHeight / 2)
+ (mIndexItemHeight / 2 - (fontMetrics.descent - fontMetrics.ascent) / 2)
- fontMetrics.ascent;
}
height、width 取到控件的寬高, mIndexItemHeight是字體的高度,mBarHeight 計算出總高度,mBarWidth 字符串數(shù)組中最大的的值,mStartTouchingArea保存字符繪制區(qū)域的矩陣,mFirstItemBaseLineY第一個字符繪制的位置。onMeasure中主要還是做初始化的工作,測量出onDraw需要的一些值。
接下來分析一下核心部分onDraw、onTouchEvent:
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// draw each item
for (int i = 0, mIndexItemsLength = mIndexItems.length; i < mIndexItemsLength; i++) {
float baseLineY = mFirstItemBaseLineY + mIndexItemHeight * i;
// calculate the scale factor of the item to draw
float scale = getItemScale(i);
int alphaScale = (i == mCurrentIndex) ? (255) : (int) (255 * (1 - scale));
mPaint.setAlpha(alphaScale);
mPaint.setTextSize(mTextSize + mTextSize * scale);
float baseLineX = 0f;
switch (mTextAlignment) {
case TEXT_ALIGN_CENTER:
baseLineX = getWidth() - getPaddingRight() - mBarWidth / 2 - mMaxOffset * scale;
break;
case TEXT_ALIGN_RIGHT:
baseLineX = getWidth() - getPaddingRight() - mMaxOffset * scale;
break;
case TEXT_ALIGN_LEFT:
baseLineX = getWidth() - getPaddingRight() - mBarWidth - mMaxOffset * scale;
break;
}
// draw
canvas.drawText(
mIndexItems[i], //item text to draw
baseLineX, //baseLine X
baseLineY, // baseLine Y
mPaint);
}
// reset paint
mPaint.setAlpha(255);
mPaint.setTextSize(mTextSize);
}
onDraw主要流程都在 for 循環(huán)里,每次循環(huán)繪制一個字符。在drawText之前確定 X 坐標和 Y 坐標,設置畫筆mPaint的透明度和字體大小。第一次繪制透明度為0,字體大小是初始值。這兩項的值主要是在 WaveSideBar 的移動過程中改變。下面看一下onTouchEvent的實現(xiàn):
public boolean onTouchEvent(MotionEvent event) {
if (mIndexItems.length == 0) {
return super.onTouchEvent(event);
}
float eventY = event.getY();
float eventX = event.getX();
mCurrentIndex = getSelectedIndex(eventY);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if (mStartTouchingArea.contains(eventX, eventY)) {
mStartTouching = true;
if (!mLazyRespond && onSelectIndexItemListener != null) {
onSelectIndexItemListener.onSelectIndexItem(mIndexItems[mCurrentIndex]);
}
invalidate();
return true;
} else {
mCurrentIndex = -1;
return false;
}
case MotionEvent.ACTION_MOVE:
if (mStartTouching && !mLazyRespond && onSelectIndexItemListener != null) {
onSelectIndexItemListener.onSelectIndexItem(mIndexItems[mCurrentIndex]);
}
invalidate();
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
if (mLazyRespond && onSelectIndexItemListener != null) {
onSelectIndexItemListener.onSelectIndexItem(mIndexItems[mCurrentIndex]);
}
mCurrentIndex = -1;
mStartTouching = false;
invalidate();
return true;
}
return super.onTouchEvent(event);
}
如果索引數(shù)組值為0直接返回。手指按下后取出X、Y的坐標,根據(jù)Y的坐標計算出是第幾個字符,getSelectedIndex函數(shù)的實現(xiàn)很簡單:
private int getSelectedIndex(float eventY) {
mCurrentY = eventY - (getHeight() / 2 - mBarHeight / 2);
if (mCurrentY <= 0) {
return 0;
}
int index = (int) (mCurrentY / this.mIndexItemHeight);
if (index >= this.mIndexItems.length) {
index = this.mIndexItems.length - 1;
}
return index;
}
繼續(xù)分析onTouchEvent函數(shù),在ACTION_DOWN事件中判斷點擊的坐標是否在字符的矩陣范圍,如果在就調(diào)用回調(diào)函數(shù)把當前位置的字符傳遞過去,如果不在矩陣范圍返回false,因為在ACTION_DOWN事件時返回了false所以就不會接收到后續(xù)的事件(ACTION_MOVE、ACTION_UP)。每次有ACTION_MOVE事件產(chǎn)生,都會去重繪控件,重繪時根據(jù)當前的位置來計算出周邊字符的透明度和TextSize。最后在ACTION_UP中重置一些變量。整個過程基本上就是這樣。
4、總結(jié)
此項目在快速索引的實現(xiàn)上做到了簡單易懂,代碼規(guī)范,擴展性比較好,可以自定義索引內(nèi)容。