Java并發(fā)包FutrueTask詳解

Java并發(fā)包FutureTask詳解

我們已經(jīng)知道了所有提交給jdk線程池的任務(wù)都會(huì)被封裝成一個(gè)FutureTask對(duì)象。線程池執(zhí)行的其實(shí)是FutureTask中的run方法。

類圖

image.png

可以看到FutureTask實(shí)現(xiàn)了Future和Runnable兩個(gè)接口,說明它既可以當(dāng)做任務(wù)提交給線程池,也可作為Future查詢?nèi)蝿?wù)執(zhí)行情況或者是取消任務(wù)。

成員變量

     /* Possible state transitions:
     * NEW -> COMPLETING -> NORMAL
     * NEW -> COMPLETING -> EXCEPTIONAL
     * NEW -> CANCELLED
     * NEW -> INTERRUPTING -> INTERRUPTED
     */
    private volatile int state;
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;

這是用于定義任務(wù)狀態(tài)的變量。

  • 0-初始
  • 1-執(zhí)行中
  • 2-已完成
  • 3-異常
  • 4-已取消
  • 5-中斷中
  • 6-被中斷
/** The underlying callable; nulled out after running */
    private Callable<V> callable;
    /** The result to return or exception to throw from get() */
    private Object outcome; // non-volatile, protected by state reads/writes
    /** The thread running the callable; CASed during run() */
    private volatile Thread runner;
    /** Treiber stack of waiting threads */
    private volatile WaitNode waiters;
  • callable-就是我們傳遞進(jìn)來的原始的任務(wù)
  • outcome-任務(wù)執(zhí)行的結(jié)果
  • runner-執(zhí)行該任務(wù)的線程
  • waiters-等待任務(wù)完成的線程

構(gòu)造函數(shù)

public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }

    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }

FutureTask一共有兩個(gè)構(gòu)造函數(shù),第一個(gè)構(gòu)造函數(shù)接收一個(gè)Callable對(duì)象,第二個(gè)構(gòu)造函數(shù)接收一個(gè)Runnable對(duì)象和一個(gè)泛型對(duì)象result,這個(gè)構(gòu)造函數(shù)中調(diào)用Executors的callable方法將Runnable對(duì)象包裝成一個(gè)Callable對(duì)象。

Executors的callable方法核心如下:

static final class RunnableAdapter<T> implements Callable<T> {
        final Runnable task;
        final T result;
        RunnableAdapter(Runnable task, T result) {
            this.task = task;
            this.result = result;
        }
        public T call() {
            task.run();
            return result;
        }
    }

這是將Runnable轉(zhuǎn)化為Callable對(duì)象的過程,其實(shí)很簡單,由于Runnable并沒有返回值,而Callable需要返回值,因此就直接拿我們傳遞的result作為返回值了。

注意到,構(gòu)造函數(shù)中將任務(wù)的狀態(tài)置為NEW。

成員函數(shù)

    public boolean isCancelled() {
        return state >= CANCELLED;
    }

    public boolean isDone() {
        return state != NEW;
    }

第一個(gè)方法判斷任務(wù)是否已經(jīng)被取消了??梢钥吹?,5,6狀態(tài)均視為已取消。

第二個(gè)方法判斷任務(wù)是否已經(jīng)完成。只要不是初始狀態(tài)都視為已完成

public boolean cancel(boolean mayInterruptIfRunning) {
        //如果state==NEW,說明任務(wù)還沒開始,此時(shí)只需要根據(jù)傳遞的參數(shù)將其狀態(tài)置為中斷中或者已取消即可
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        //任務(wù)并不是初始狀態(tài),說明已經(jīng)開始執(zhí)行了
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                  //嘗試中斷
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();
                } finally { // final state
                    //將狀態(tài)置為已中斷
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }

該方法用于取消任務(wù)。參數(shù)的意義是如果任務(wù)已經(jīng)開始,是否嘗試中斷。

/**
     * Removes and signals all waiting threads, invokes done(), and
     * nulls out callable.
     */
    private void finishCompletion() {
        // assert state > COMPLETING;
        for (WaitNode q; (q = waiters) != null;) {
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }

        done();

        callable = null;        // to reduce footprint
    }

喚醒(unpark方法)所有等待該任務(wù)的線程,并從等待列表中移除。最后調(diào)用了done方法。該方法在FutureTask為空,主要目的是便于子類定制自己的行為。接著將任務(wù)置為null。

再來看看最常用的get方法。

public V get() throws InterruptedException, ExecutionException {
        int s = state;
        //此時(shí)任務(wù)尚未完成,進(jìn)入到等待中
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        //
        return report(s);
    }

    /**
     * @throws CancellationException {@inheritDoc}
     */
    public V get(long timeout, TimeUnit unit)
        throws InterruptedException, ExecutionException, TimeoutException {
        if (unit == null)
            throw new NullPointerException();
        int s = state;
        if (s <= COMPLETING &&
            (s = awaitDone(true, unit.toNanos(timeout))) <= COMPLETING)
            throw new TimeoutException();
        return report(s);
    }

    /**
     * 該方法只用于獲取已經(jīng)正常完成的任務(wù)的返回值 其他情況都會(huì)拋異常
     * Returns result or throws exception for completed task.
     *
     * @param s completed state value
     */
    @SuppressWarnings("unchecked")
    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }

第一個(gè)get方法會(huì)一直阻塞到任務(wù)完成。第二個(gè)get方法會(huì)至多阻塞指定的時(shí)長。來看看兩個(gè)get中都調(diào)用的一個(gè)方法。

private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        //計(jì)算等待的截止時(shí)間點(diǎn)
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        //自旋開始
        for (;;) {
            //如果當(dāng)前線程被中斷了則移除所有在等待的線程
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }

            int s = state;
            // 如果任務(wù)已經(jīng)結(jié)束了 則返回當(dāng)前狀態(tài)
            if (s > COMPLETING) {
                if (q != null)
                    q.thread = null;
                return s;
            }
           //如果任務(wù)在進(jìn)行中(狀態(tài)馬上就會(huì)變),則讓出cpu,等待下次cpu時(shí)間片,暫時(shí)不要time out
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
           //頭一次自旋則創(chuàng)建一個(gè)等待節(jié)點(diǎn),繼續(xù)自旋
            else if (q == null)
                q = new WaitNode();
            else if (!queued)
               //將當(dāng)前線程加入到等待隊(duì)列中,加入到隊(duì)列的頭部
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            //到這里時(shí) 當(dāng)前線程已經(jīng)加入到等待隊(duì)列中了
            else if (timed) {
                //如果是設(shè)置了時(shí)間限制,則計(jì)算到時(shí)間了沒,由于前面讓出了CPU時(shí)間片,所以有可能再次執(zhí)行時(shí)已經(jīng)過點(diǎn)了
                nanos = deadline - System.nanoTime();
                //到點(diǎn)后還沒執(zhí)行完則移除q之后的所有等待線程,并返回當(dāng)前狀態(tài)
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                //掛起當(dāng)前線程
                LockSupport.parkNanos(this, nanos);
            }
            else
                //掛起當(dāng)前線程
                LockSupport.park(this);
        }
    }

再來看看核心方法

public void run() {
        // 前面半句是判斷任務(wù)的狀態(tài)是不是初始狀態(tài),只有初始狀態(tài)的任務(wù)才能執(zhí)行run
        // 后面半句是判斷執(zhí)行該任務(wù)的線程是否為空,如果不為空則將當(dāng)前線程賦值給runner
        // 如果任務(wù)不為初始狀態(tài) 或者 已經(jīng)有指定的執(zhí)行線程了 就直接return,這說明已經(jīng)有線程在執(zhí)行該任務(wù)了
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            //這里就比較簡單了,直接用指定的線程執(zhí)行任務(wù)
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    //異常的情況下
                    result = null;
                    ran = false; 
                    setException(ex);
                }
                //正常完成情況下 調(diào)用set方法
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }


    protected void setException(Throwable t) {
        //先將任務(wù)狀態(tài)置為完成中
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            //將任務(wù)的返回值置為異常對(duì)象
            outcome = t;
           //將任務(wù)置為異常狀態(tài)
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
           //喚醒所有等待線程
            finishCompletion();
        }
    }

    /** 保證所有的強(qiáng)制中斷只下發(fā)到正在執(zhí)行中或者是重置后的任務(wù)中
     * Ensures that any interrupt from a possible cancel(true) is only
     * delivered to a task while in run or runAndReset.
     */
    private void handlePossibleCancellationInterrupt(int s) {
        // It is possible for our interrupter to stall before getting a
        // chance to interrupt us.  Let's spin-wait patiently.
        if (s == INTERRUPTING)
            //如果任務(wù)狀態(tài)是中斷中,則一直等待
            while (state == INTERRUPTING)
                Thread.yield(); // wait out pending interrupt

        // assert state == INTERRUPTED;

        // We want to clear any interrupt we may have received from
        // cancel(true).  However, it is permissible to use interrupts
        // as an independent mechanism for a task to communicate with
        // its caller, and there is no way to clear only the
        // cancellation interrupt.
        //
        // Thread.interrupted();
    }

FutureTask還提供了一個(gè)可復(fù)用自身的方法。我們注意到run方法中會(huì)判斷任務(wù)是否是初始狀態(tài),如果不是則不予執(zhí)行。這意味著一個(gè)已經(jīng)完成的任務(wù)是不可能再次被執(zhí)行的。而FutureTask的runAndReset方法則是讓任務(wù)實(shí)現(xiàn)復(fù)用。

protected boolean runAndReset() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return false;
        boolean ran = false;
        int s = state;
        try {
            Callable<V> c = callable;
            if (c != null && s == NEW) {
                try {
                    c.call(); // don't set result
                    ran = true;
                } catch (Throwable ex) {
                    setException(ex);
                }
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
        return ran && s == NEW;
    }

可以看到幾乎和run方法一樣,但是不同點(diǎn)在于任務(wù)執(zhí)行完畢后并沒有調(diào)用set方法,即并沒有改變?nèi)蝿?wù)的狀態(tài),也沒有將任務(wù)的執(zhí)行結(jié)果保存在outcome中。方法僅在任務(wù)成功執(zhí)行且為初始狀態(tài)時(shí)返回true。

最后是該類中的一個(gè)內(nèi)部類

static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }

其實(shí)就是一個(gè)單向鏈表,保存等待中的線程。

FutureTask中最復(fù)雜的方法

/**
     * Tries to unlink a timed-out or interrupted wait node to avoid
     * accumulating garbage.  Internal nodes are simply unspliced
     * without CAS since it is harmless if they are traversed anyway
     * by releasers.  To avoid effects of unsplicing from already
     * removed nodes, the list is retraversed in case of an apparent
     * race.  This is slow when there are a lot of nodes, but we don't
     * expect lists to be long enough to outweigh higher-overhead
     * schemes.
     */
    private void removeWaiter(WaitNode node) {
        if (node != null) {
            node.thread = null;
            retry:
            for (;;) {          // restart on removeWaiter race
                for (WaitNode pred = null, q = waiters, s; q != null; q = s) {
                    s = q.next;
                    if (q.thread != null)
                        pred = q;
                    else if (pred != null) {
                        pred.next = s;
                        if (pred.thread == null) // check for race
                            continue retry;
                    }
                    else if (!UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                          q, s))
                        continue retry;
                }
                break;
            }
        }
    }

該方法旨在并發(fā)情況下能清除掉所有等待某個(gè)FutureTask完成的線程節(jié)點(diǎn)。

FutureTask全程沒有加鎖,全部是調(diào)用Unsafe類的cas方法來實(shí)現(xiàn)的。

總結(jié)

FutureTask將原始的任務(wù)(Callable或者Runnable)封裝了一層,加入了狀態(tài)位,并且自己維護(hù)狀態(tài)。最終提交到線程池的對(duì)象其實(shí)是一個(gè)FutureTask,由于FutureTask實(shí)現(xiàn)了Runnable接口,因此線程池執(zhí)行的其實(shí)是FutureTask的run方法。任務(wù)的狀態(tài)變更都是FutureTask自己完成的,線程池對(duì)于FutureTask內(nèi)部的狀態(tài)一無所知。一個(gè)FutureTask在執(zhí)行前被取消,并不意味著線程池不再派出線程去執(zhí)行FutureTask,線程池照樣會(huì)派出線程去執(zhí)行該FutureTask,只是在執(zhí)行FutureTask的run方法時(shí),F(xiàn)utureTask判斷自己已經(jīng)被取消了,就直接return了,不再執(zhí)行包在其中的原始任務(wù)了。

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