Lifecycle 使用及原理解析 一文搞懂

*本篇文章已授權(quán)微信公眾號 guolin_blog (郭霖)獨家發(fā)布

Lifecycle是Android Architecture Components的一員,這玩意兒挺方便的,它是能感知Activity和Fragment的生命周期的.

一、使用Lifecycle

1. 引入Lifecycle

我們來看一下如何引入:

  1. 非androidX項目引入:
//運行時
implementation "android.arch.lifecycle:runtime:1.1.1"
// 編譯期
annotationProcessor "android.arch.lifecycle:compiler:1.1.1"
  1. androidX項目引入:

androidX是support庫的新時代,Google正在將support遷移到androidx中.

implementation "androidx.lifecycle:lifecycle-runtime:2.0.0"
implementation "androidx.lifecycle:lifecycle-extensions:2.0.0"
implementation "androidx.lifecycle:lifecycle-common-java8:2.0.0"
annotationProcessor  "androidx.lifecycle:lifecycle-compiler:2.0.0"

2. 創(chuàng)建生命周期觀察者

public class MyObserver implements LifecycleObserver {

    private static final String TAG = "MyObserver";

    @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)  
    public void onCreate() {
        Log.w(TAG, "onCreate: ");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_START)
    public void onStart() {
        Log.w(TAG, "onStart: ");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
    public void onResume() {
        Log.w(TAG, "onResume: ");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
    public void onPause() {
        Log.w(TAG, "onPause: ");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
    public void onStop() {
        Log.w(TAG, "onStop: ");
    }

    @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
    public void onDestroy() {
        Log.w(TAG, "onDestroy: ");
    }

}

我們首先創(chuàng)建了一個類,它實現(xiàn)了LifecycleObserver接口,并且我寫了幾個模擬生命周期的方法,并在每個方法上加上了注解.

3. 觀察生命周期

然后我在Activity中這樣寫:

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        //添加一個生命周期觀察者    getLifecycle()是FragmentActivity中的方法
        MyObserver observer = new MyObserver();
        getLifecycle().addObserver(observer);
    }
}

我們將項目運行起來,觀察結(jié)果:

2019-03-12 22:14:26.672 15790-15790/? W/MyObserver: onCreate: 
2019-03-12 22:14:26.676 15790-15790/? W/MyObserver: onStart: 
2019-03-12 22:14:26.679 15790-15790/? W/MyObserver: onResume: 
2019-03-12 22:15:13.054 15790-15790/? W/MyObserver: onPause: 
2019-03-12 22:15:13.234 15790-15790/? W/MyObserver: onStop: 
2019-03-12 22:15:13.241 15790-15790/? W/MyObserver: onDestroy: 

我們發(fā)現(xiàn),不管Activity的生命周期如何變化,我創(chuàng)建的觀察者總是能夠監(jiān)聽到響應(yīng)的生命周期變化,并且變化時還會回調(diào)我寫的生命周期方法(比如:public void onDestroy()).

方不方便? 你可能會問,這有啥用? 用處大了,比如我現(xiàn)在Presenter中就可以很方便的監(jiān)聽Activity中的生命周期,從而進行一些相應(yīng)的操作和處理.

二、Lifecycle原理解析

1. 從使用處入手

我們從使用的地方入手

MyObserver observer = new MyObserver();
getLifecycle().addObserver(observer);

getLifecycle()方法點進去是FragmentActivity,看注釋意思是返回生命周期提供者的Lifecycle

/**
 * Returns the Lifecycle of the provider.
 */
@Override
public Lifecycle getLifecycle() {
    return super.getLifecycle();
}

再跟著super.getLifecycle();進入,來到了androidx.core.app.ComponentActivity,可以看到,ComponentActivity是繼承自Activity并實現(xiàn)了LifecycleOwner(該接口的作用是標記類有Android的生命周期的,比如Activity和Fragment)接口.

public class ComponentActivity extends Activity
        implements LifecycleOwner, KeyEventDispatcher.Component {
    private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
    @Override
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }   
}

/**
* A class that has an Android lifecycle
*/
public interface LifecycleOwner {
    @NonNull
    Lifecycle getLifecycle();
}

那么其實最終是返回的LifecycleRegistry,它是Lifecycle的子類

Lifecycle是一個抽象類,里面有3個方法(添加觀察者和移除觀察者,獲取當前的狀態(tài)),還有一些狀態(tài)的枚舉定義.

public abstract class Lifecycle {

    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);


    @MainThread
    public abstract void removeObserver(@NonNull LifecycleObserver observer);


    @MainThread
    @NonNull
    public abstract State getCurrentState();

    @SuppressWarnings("WeakerAccess")
    public enum Event {
        /**
         * Constant for onCreate event of the {@link LifecycleOwner}.
         */
        ON_CREATE,
        /**
         * Constant for onStart event of the {@link LifecycleOwner}.
         */
        ON_START,
        /**
         * Constant for onResume event of the {@link LifecycleOwner}.
         */
        ON_RESUME,
        /**
         * Constant for onPause event of the {@link LifecycleOwner}.
         */
        ON_PAUSE,
        /**
         * Constant for onStop event of the {@link LifecycleOwner}.
         */
        ON_STOP,
        /**
         * Constant for onDestroy event of the {@link LifecycleOwner}.
         */
        ON_DESTROY,
        /**
         * An {@link Event Event} constant that can be used to match all events.
         */
        ON_ANY
    }


    @SuppressWarnings("WeakerAccess")
    public enum State {

        DESTROYED,


        INITIALIZED,


        CREATED,


        STARTED,


        RESUMED;


        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }
}

LifecycleRegistry是Lifecycle的一個實現(xiàn),它是用在Fragment和Activity上的,它可以處理多個生命周期觀察者. 具體它有什么作用,后面再講.

2. ReportFragment的由來

下面是ComponentActivity的onCreate()方法.

protected void onCreate(@Nullable Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    ReportFragment.injectIfNeededIn(this);
}

可以看到,在上面搞了一句,注入一個ReportFragment(報告Fragment? 紀檢委員? 打小報告的? 當然,我只是猜測).

有一點眉目了,其實就是在Activity中搞了一個Fragment,Fragment的生命周期我們知道了,當然就知道了Activity的生命周期,接著通知相關(guān)的觀察者即可.當然,這個Fragment是沒有界面的. 我們來看看,這個注入的方法干了啥.

public class ReportFragment extends Fragment {
    private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
            + ".LifecycleDispatcher.report_fragment_tag";

    public static void injectIfNeededIn(Activity activity) {
        // ProcessLifecycleOwner should always correctly work and some activities may not extend
        // FragmentActivity from support lib, so we use framework fragments for activities
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
}

其實這個injectIfNeededIn()看起來像是注入的方法干的就是將Fragment添加到Activity中,

來看看這個ReportFragment的生命周期方法都干了些啥,

@Override
public void onActivityCreated(Bundle savedInstanceState) {
    super.onActivityCreated(savedInstanceState);
    dispatchCreate(mProcessListener);
    dispatch(Lifecycle.Event.ON_CREATE);
}

@Override
public void onStart() {
    super.onStart();
    dispatchStart(mProcessListener);
    dispatch(Lifecycle.Event.ON_START);
}

private void dispatchCreate(ActivityInitializationListener listener) {
    if (listener != null) {
        listener.onCreate();
    }
}

  1. 通過調(diào)用dispatchCreate(mProcessListener)方法,感覺從命名上(是不是有點像dispatchTouchEvent())看就知道是在干啥了: 分發(fā)當前的生命周期事件.
  2. dispatch(Lifecycle.Event.ON_START); 感覺這個方法也像是在分發(fā)事件.

我們跟著這個mProcessListener來看看是在哪里設(shè)置的

/**
 * Class that provides lifecycle for the whole application process.
 */
public class ProcessLifecycleOwner implements LifecycleOwner {
    
    //注意,我是一個單例
    private static final ProcessLifecycleOwner sInstance = new ProcessLifecycleOwner();

    static void init(Context context) {
        sInstance.attach(context);
    }

    void attach(Context context) {
        mHandler = new Handler();
        mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
        Application app = (Application) context.getApplicationContext();
        app.registerActivityLifecycleCallbacks(new EmptyActivityLifecycleCallbacks() {
            @Override
            public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
                ReportFragment.get(activity).setProcessListener(mInitializationListener);
            }
    
            @Override
            public void onActivityPaused(Activity activity) {
                activityPaused();
            }
    
            @Override
            public void onActivityStopped(Activity activity) {
                activityStopped();
            }
        });
    }
}

//Activity的監(jiān)聽器
ActivityInitializationListener mInitializationListener =
            new ActivityInitializationListener() {
                @Override
                public void onCreate() {
                }

                @Override
                public void onStart() {
                    activityStarted();
                }

                @Override
                public void onResume() {
                    activityResumed();
                }

private final LifecycleRegistry mRegistry = new LifecycleRegistry(this);

//Activity創(chuàng)建的時候,分發(fā)Lifecycle.Event.ON_START事件
void activityStarted() {
    mStartedCounter++;
    if (mStartedCounter == 1 && mStopSent) {
        mRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
        mStopSent = false;
    }
}
ReportFragment.java
static ReportFragment get(Activity activity) {
    return (ReportFragment) activity.getFragmentManager().findFragmentByTag(
            REPORT_FRAGMENT_TAG);
}

ProcessLifecycleOwner看起來就像是老大哥,給整個APP提供lifecycle的,也就是說通過它我們可以觀察到整個應(yīng)用程序的生命周期. 如何做到的? ProcessLifecycleOwner的attach()中registerActivityLifecycleCallbacks()注冊了一個監(jiān)聽器,一旦有Activity創(chuàng)建就給它設(shè)置一個Listener.這樣就保證了每個ReportFragment都有Listener.

既然是一個全局的單例,并且可以監(jiān)聽整個應(yīng)用程序的生命周期,那么,肯定一開始就需要初始化.
既然沒有讓我們在Application里面初始化,那么肯定就是在ContentProvider里面初始化的.

3. 初始化

ps: 這里穿插一個小知識點: ContentProvider的onCreate()方法執(zhí)行時間比Application的onCreate()執(zhí)行時間還要早,而且肯定會執(zhí)行.所以在ContentProvider的onCreate()方法里面初始化幾個特殊的小東西是沒啥問題的.

我們跟著ProcessLifecycleOwner的init()方法的調(diào)用處,來到了ProcessLifecycleOwnerInitializer,果不其然,它是一個ContentProvider.并且,在這里,真的就初始化了2個小東西.

public class ProcessLifecycleOwnerInitializer extends ContentProvider {
    @Override
    public boolean onCreate() {
        LifecycleDispatcher.init(getContext());
        ProcessLifecycleOwner.init(getContext());
        return true;
    }
}
  1. ProcessLifecycleOwner初始化就不說了,是拿來觀察整個應(yīng)用的生命周期的,其原理就是利用ReportFragment,我們稍后詳細到來.
  2. LifecycleDispatcher尤其重要.
class LifecycleDispatcher {
    static void init(Context context) {
        ...
        //registerActivityLifecycleCallbacks  注冊一個監(jiān)聽器
        ((Application) context.getApplicationContext())
                .registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
    }
}
static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
    @Override
    public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
        //又來注入咯
        ReportFragment.injectIfNeededIn(activity);
    }
    @Override
    public void onActivityStopped(Activity activity) {
    }
    @Override
    public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
    }
}

初始化的時候,就注冊了一個監(jiān)聽器,每個創(chuàng)建的時候都給它注入一個ReportFragment.咦?這里又來注入一次,不是每個Activity都注冊了一次么,在ComponentActivity中,搞啥玩意兒?

我猜,,可能是為了兼容吧.2次注入,確保萬無一失.而且這個injectIfNeededIn()方法,內(nèi)部實現(xiàn)是只會成功注入一次的,所以多調(diào)用一次,無所謂.

4. 分發(fā)事件

相當于,到了這里,應(yīng)用程序里面的任何一個Activity都會被注入一個ReportFragment.而注入的這個無界面的ReportFragment是可以觀察到當然Activity的生命周期的.

下面我們來仔細看一下,這個事件是如何一步步分發(fā)下去的.

ReportFragment.java
@Override
public void onActivityCreated(Bundle savedInstanceState) {
    super.onActivityCreated(savedInstanceState);
    dispatchCreate(mProcessListener);
    dispatch(Lifecycle.Event.ON_CREATE);
}

private void dispatch(Lifecycle.Event event) {
    Activity activity = getActivity();
    if (activity instanceof LifecycleRegistryOwner) {
        ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
        return;
    }

    if (activity instanceof LifecycleOwner) {
        //獲取Activity中的LifecycleRegistry
        Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
        if (lifecycle instanceof LifecycleRegistry) {
            ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
        }
    }
}

不知道小伙伴兒們是否記得ComponentActivity是實現(xiàn)了LifecycleOwner的.

public class ComponentActivity extends Activity
        implements LifecycleOwner

下面我們獲取到Activity中的LifecycleRegistry,下面的代碼做了精簡,只保留關(guān)鍵代碼

public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
    State next = getStateAfter(event);
    moveToState(next);
}

private void moveToState(State next) {
    ......
    sync();
    ......
}

private void sync() {
    LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
    
    //循環(huán) 遍歷所有觀察者
    while (...) {
        ....
        //分發(fā)事件
        forwardPass(lifecycleOwner);
    }
}


private void forwardPass(LifecycleOwner lifecycleOwner) {
    Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
            mObserverMap.iteratorWithAdditions();
    while (ascendingIterator.hasNext() && !mNewEventOccurred) {
        Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
        ObserverWithState observer = entry.getValue();
        while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                && mObserverMap.contains(entry.getKey()))) {
            pushParentState(observer.mState);
            //分發(fā)事件
            observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
            popParentState();
        }
    }
}

上面的observer其實是一個ObserverWithState對象,

static class ObserverWithState {
    State mState;
    GenericLifecycleObserver mLifecycleObserver;

    ObserverWithState(LifecycleObserver observer, State initialState) {
        mLifecycleObserver = Lifecycling.getCallback(observer);
        mState = initialState;
    }

    void dispatchEvent(LifecycleOwner owner, Event event) {
        State newState = getStateAfter(event);
        mState = min(mState, newState);
        //生命周期變了....  關(guān)鍵代碼
        mLifecycleObserver.onStateChanged(owner, event);
        mState = newState;
    }
}

在ObserverWithState的構(gòu)造方法中,通過 Lifecycling.getCallback(observer)根據(jù)傳進來的 observer ,構(gòu)造了一個 GenericLifecycleObserver 類型的 mLifecycleObserver ,我們跟進去看一下.

static GenericLifecycleObserver getCallback(Object object) {
    if (object instanceof FullLifecycleObserver) {
        return new FullLifecycleObserverAdapter((FullLifecycleObserver) object);
    }

    if (object instanceof GenericLifecycleObserver) {
        return (GenericLifecycleObserver) object;
    }

    final Class<?> klass = object.getClass();
    int type = getObserverConstructorType(klass);
    if (type == GENERATED_CALLBACK) {
        List<Constructor<? extends GeneratedAdapter>> constructors =
                sClassToAdapters.get(klass);
        if (constructors.size() == 1) {
            GeneratedAdapter generatedAdapter = createGeneratedAdapter(
                    constructors.get(0), object);
            return new SingleGeneratedAdapterObserver(generatedAdapter);
        }
        GeneratedAdapter[] adapters = new GeneratedAdapter[constructors.size()];
        for (int i = 0; i < constructors.size(); i++) {
            adapters[i] = createGeneratedAdapter(constructors.get(i), object);
        }
        return new CompositeGeneratedAdaptersObserver(adapters);
    }
    return new ReflectiveGenericLifecycleObserver(object);
}

這個方法大概意思就是,根據(jù)傳進的LifecycleObserver進行判斷,構(gòu)造一個GenericLifecycleObserver(目前是只有4個子類:FullLifecycleObserverAdapter、SingleGeneratedAdapterObserver、CompositeGeneratedAdaptersObserver、ReflectiveGenericLifecycleObserver)的對象.

5. 依賴注入

首先,這里穿插一點.我們在引入lifecycle時添加了語句annotationProcessor "android.arch.lifecycle:compiler:1.1.1",這個其實是注解處理器的依賴.

引入這個之后,會自動生成xxx_LifecycleAdapter的文件,上面的demo中生成的是MyObserver_LifecycleAdapter文件,其內(nèi)容如下:

public class MyObserver_LifecycleAdapter implements GeneratedAdapter {
  final MyObserver mReceiver;

  MyObserver_LifecycleAdapter(MyObserver receiver) {
    this.mReceiver = receiver;
  }

  @Override
  public void callMethods(LifecycleOwner owner, Lifecycle.Event event, boolean onAny,
      MethodCallsLogger logger) {
    boolean hasLogger = logger != null;
    if (onAny) {
      return;
    }
    if (event == Lifecycle.Event.ON_CREATE) {
      if (!hasLogger || logger.approveCall("onCreate", 1)) {
        mReceiver.onCreate();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_START) {
      if (!hasLogger || logger.approveCall("onStart", 1)) {
        mReceiver.onStart();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_RESUME) {
      if (!hasLogger || logger.approveCall("onResume", 1)) {
        mReceiver.onResume();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_PAUSE) {
      if (!hasLogger || logger.approveCall("onPause", 1)) {
        mReceiver.onPause();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_STOP) {
      if (!hasLogger || logger.approveCall("onStop", 1)) {
        mReceiver.onStop();
      }
      return;
    }
    if (event == Lifecycle.Event.ON_DESTROY) {
      if (!hasLogger || logger.approveCall("onDestroy", 1)) {
        mReceiver.onDestroy();
      }
      return;
    }
  }
}

因為我們的事件是聲明在MyObserver的方法注解上面的,每次去反射取這些東西,比較耗性能.那么我們通過該依賴庫,把這些標注了的方法進行預(yù)處理,然后直接回調(diào)這些方法,避免反射,進行提高性能.666,佩服.

有了上面的知識之后,分析getCallback()方法,不難發(fā)現(xiàn),因為MyObserver_LifecycleAdapter只有一個構(gòu)造方法,那么就會構(gòu)造出SingleGeneratedAdapterObserver.而SingleGeneratedAdapterObserver內(nèi)部其實就是調(diào)用一下方法而已.

public class SingleGeneratedAdapterObserver implements GenericLifecycleObserver {

    private final GeneratedAdapter mGeneratedAdapter;

    SingleGeneratedAdapterObserver(GeneratedAdapter generatedAdapter) {
        mGeneratedAdapter = generatedAdapter;
    }

    @Override
    public void onStateChanged(LifecycleOwner source, Lifecycle.Event event) {
        mGeneratedAdapter.callMethods(source, event, false, null);
        mGeneratedAdapter.callMethods(source, event, true, null);
    }
}

上面的mGeneratedAdapter其實就是我們的MyObserver_LifecycleAdapter.好了,結(jié)束了. 生命周期事件從Activity開始,然后到打小報告的ReportFragment那里出來,輾轉(zhuǎn)發(fā)側(cè),終于到了我們定義的觀察者,不容易啊.谷歌工程師寫的代碼就是牛逼.

辣雞.png
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