iOS 流光特效 呼吸效果

效果

思路

1> 流光:由CAGradientLayer繪制,或直接找UI要圖
2> 動效的時間片計算:animation 的 keyTimes取值范圍 0~1,要計算時間片比例,duration時間片比例為 effectDuration / (effectDuration + effectInterval)

功能代碼

@interface FlowLightButton : UIButton
- (void)flowLightInstall;
- (void)flowLightUninstall;
- (void)flowLightDisposable;

- (void)breathInstall;
- (void)breathUninstall;

/** 效果持續(xù)時間 */
@property (nonatomic, assign) CGFloat flowLightDuration;
/** 效果間隔時間 */
@property (nonatomic, assign) NSTimeInterval flowLightInternal;

/** 呼吸變化幅度,默認(rèn)0.04 */
@property (nonatomic, assign) CGFloat breathRange;
/** 效果持續(xù)時間 */
@property (nonatomic, assign) CGFloat breathDuration;
@end
#import "FlowLightButton.h"
#import <Masonry.h>

#define kFlowLightAnimationKey  @"kFlowLightAnimationKey"
#define kBreathAnimationKey     @"kBreathAnimationKey"

@interface FreshFlowLightButton ()

@property (nonatomic, assign) BOOL flowLightSetted;
@property (nonatomic, assign) BOOL breathSetted;
@property (nonatomic, weak) CALayer *gradientLayer;

@end

@implementation FreshFlowLightButton

- (instancetype)initWithFrame:(CGRect)frame {
    if (self = [super initWithFrame:frame]) {
        self.flowLightSetted = NO;
        self.breathSetted = NO;
    }
    return self;
}

- (void)flowLightInstall {
    if (self.flowLightSetted) return;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        [self flowLightEffectWithRepeatTimes:CGFLOAT_MAX];
        self.flowLightSetted = YES;
    });
}

- (void)flowLightDisposable {
    [self flowLightEffectWithRepeatTimes:1];
}

- (void)flowLightEffectWithRepeatTimes:(CGFloat)repeatTimes {
    CAGradientLayer *gradient = [CAGradientLayer layer];
    CGColorRef middleRef = [UIColor.whiteColor colorWithAlphaComponent:0.6].CGColor;
    CGColorRef fadeRef = [UIColor.whiteColor colorWithAlphaComponent:0].CGColor;
    gradient.colors = @[(__bridge id)fadeRef, (__bridge id)middleRef, (__bridge id)fadeRef];
    gradient.locations = @[@0.6, @0.98, @1];
    gradient.startPoint = CGPointMake(0, 0);
    gradient.endPoint = CGPointMake(1, 0.09);
    CGRect rect = self.bounds;
    rect.size.width = self.bounds.size.width + 100;
    gradient.frame = rect;
    
    [self.layer addSublayer:gradient];
    self.gradientLayer = gradient;
    CGFloat startX = -gradient.frame.size.width;
    CGFloat endX = 100;
    
    CAKeyframeAnimation *flowAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.translation.x"];
    NSTimeInterval duration = self.flowLightDuration ?: 1;
    NSTimeInterval interval = self.flowLightInternal ?: 1;
    CGFloat durationKeyTimes = duration / (duration + interval);
    flowAnimation.values = @[@(startX), @(endX), @(endX)];
    flowAnimation.duration = duration + interval;
    flowAnimation.keyTimes = @[@0, @(durationKeyTimes), @1];
    flowAnimation.repeatCount = repeatTimes;
    flowAnimation.removedOnCompletion = repeatTimes == 1 ? YES: NO;
    flowAnimation.fillMode = kCAFillModeForwards;
    [gradient addAnimation:flowAnimation forKey:kFlowLightAnimationKey];
}

- (void)flowLightUninstall {
    [self.gradientLayer removeAnimationForKey:kFlowLightAnimationKey];
    [self.gradientLayer removeFromSuperlayer];
    self.flowLightSetted = NO;
}

- (void)breathInstall {
    if (self.breathSetted) return;
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        CAKeyframeAnimation *scaleAnimation = [CAKeyframeAnimation animationWithKeyPath:@"transform.scale"];
        CGFloat min = 1 - (self.breathRange ?: 0.04);
        CGFloat duration = self.breathDuration ?: 1;
        scaleAnimation.values = @[@1, @(min), @1];
        scaleAnimation.duration = duration;
        scaleAnimation.repeatCount = CGFLOAT_MAX;
        [self.layer addAnimation:scaleAnimation forKey:kBreathAnimationKey];
        self.breathSetted = YES;
    });
}

- (void)breathUninstall {
    [self.layer removeAnimationForKey:kBreathAnimationKey];
    self.breathSetted = NO;
}

遇到的問題

1> 效果卡住需重啟:呼吸效果離開可視區(qū)域(滾出可視區(qū)域、切換前后臺、進入子頁)會卡住,重現(xiàn)時需重啟。

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(respondToResetEffect) name:Notification_ShouldToResetBtnBreathEffect object:nil];

- (void)respondToResetEffect {
    [_btn breathUninstall];
    [_btn breathInstall];
}

2> List添加多個流光特效,要求同時觸發(fā):添加timer,統(tǒng)一觸發(fā)流光效果

[[NSNotificationCenter defaultCenter] addObserverForName:NotificationName_TriggerFlowLightEffectDisposable object:nil queue:nil usingBlock:^(NSNotification * _Nonnull notification) {
  [weakSelf.btn flowLightDisposable]; // 一次性
}];
最后編輯于
?著作權(quán)歸作者所有,轉(zhuǎn)載或內(nèi)容合作請聯(lián)系作者
【社區(qū)內(nèi)容提示】社區(qū)部分內(nèi)容疑似由AI輔助生成,瀏覽時請結(jié)合常識與多方信息審慎甄別。
平臺聲明:文章內(nèi)容(如有圖片或視頻亦包括在內(nèi))由作者上傳并發(fā)布,文章內(nèi)容僅代表作者本人觀點,簡書系信息發(fā)布平臺,僅提供信息存儲服務(wù)。

相關(guān)閱讀更多精彩內(nèi)容

友情鏈接更多精彩內(nèi)容