需求來源
最近看到
keep跑步結(jié)束按鈕,長按效果還是挺不錯的,正好和我們的業(yè)務(wù)邏輯一致,就仿照keep的效果,實現(xiàn)了一個長按按鈕。具體的思路和核心代碼如下:
實現(xiàn)思路
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keep的效果后,發(fā)現(xiàn)是在長按按鈕之后,將控件放大一定的倍數(shù),然后按照控件原來的大小,繪制一個圓,等到圓形繪制完成之后,長按結(jié)束,進行相應(yīng)的業(yè)務(wù)邏輯的操作??傮w的思路大概是這樣,接下來就是具體的實現(xiàn)代碼了。
實現(xiàn)代碼
創(chuàng)建一個按鈕,并添加長按手勢
//結(jié)束按鈕
@property (nonatomic, strong) UIButton *endBtn;
[self addSubview:self.endBtn];
[self.endBtn mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerX.equalTo(self).offset(0);
make.width.height.equalTo(@(Width_Real(60)));
make.top.equalTo(self).offset(topHeight);
}];
- (UIButton *)endBtn
{
if (!_endBtn) {
_endBtn = [UIButton buttonWithType:UIButtonTypeCustom];
[_endBtn setImage:[UIImage imageNamed:@"icon_new_endBtn"] forState:(UIControlStateNormal)];
_endBtn.hidden = NO;
UILongPressGestureRecognizer *longPG=[[UILongPressGestureRecognizer alloc]initWithTarget:self action:@selector(longPG:)];
longPG.minimumPressDuration = 0.1;
[_endBtn addGestureRecognizer:longPG];
}
return _endBtn;
}
繪制圓的代碼,這個代碼相對比較簡單,這里就不再贅述了,直接貼代碼了
#define degreesToRadians(x) (M_PI*(x)/180.0) //把角度轉(zhuǎn)換成PI的方式
@property (nonatomic, weak) CAShapeLayer *progressLayer;
@property (nonatomic,weak) UIBezierPath *path;
@property (nonatomic,weak) CAShapeLayer *trackLayer;
- (void)drawRect:(CGRect)rect {
CGFloat topHeight = 0.0;
if ([SGMJCommonTool judgeIsSafeAres]) {
topHeight = Width_Real(53) + Width_Real(40);
}
else
{
topHeight = Width_Real(35);
}
// 創(chuàng)建一個tracker(軌道layer)圓環(huán)內(nèi)部
CAShapeLayer *trackLayer = [CAShapeLayer layer];
trackLayer.frame = rect;
[self.layer addSublayer:trackLayer];
trackLayer.fillColor =[[UIColor blackColor] colorWithAlphaComponent:0.5].CGColor;
trackLayer.strokeColor = [UIColor whiteColor].CGColor;
self.trackLayer=trackLayer;
// 背景透明度
trackLayer.opacity = 0.6f;
trackLayer.lineCap = kCALineCapRound;
trackLayer.lineWidth = Width_Real(3);
// 創(chuàng)建軌道
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(rect.size.width / 2, topHeight + Width_Real(60)/2) radius:Width_Real(60)/2 - Width_Real(3) / 2 startAngle:degreesToRadians(-90) endAngle:degreesToRadians(270) clockwise:YES];
// trackLayer.path = [path CGPath];
self.path=path;
path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(rect.size.width / 2, topHeight + Width_Real(60)/2) radius:Width_Real(60)/2 - Width_Real(3) / 2 startAngle:degreesToRadians(Width_Real(3) / 2 - 90) endAngle:degreesToRadians(270 - Width_Real(3) / 2) clockwise:YES];
CAShapeLayer *progressLayer = [CAShapeLayer layer];
progressLayer.frame = rect;
progressLayer.fillColor = [UIColor clearColor].CGColor;
progressLayer.strokeColor = [UIColor redColor].CGColor;
progressLayer.lineCap = kCALineCapRound;
progressLayer.lineWidth = Width_Real(3);
progressLayer.path = [path CGPath];
progressLayer.strokeEnd = 0.00f;
self.progressLayer = progressLayer;
CALayer *gradientLayer = [CALayer layer];
CAGradientLayer *gradientLayer1 = [CAGradientLayer layer];
gradientLayer1.frame = CGRectMake(0, 0, rect.size.width , rect.size.height);
[gradientLayer1 setColors:[NSArray arrayWithObjects:(id)[[UIColor whiteColor] CGColor],(id)[[UIColor whiteColor] CGColor],(id)[[UIColor whiteColor] CGColor], nil]];
[gradientLayer1 setStartPoint:CGPointMake(0.5, 0)];
[gradientLayer1 setEndPoint:CGPointMake(0.5, 1)];
[gradientLayer addSublayer:gradientLayer1];
// progressLayer來截取漸變層, fill是clear stroke有顏色
[gradientLayer setMask:progressLayer];
[self.layer addSublayer:gradientLayer];
}
處理手勢回調(diào),在開始長按時,將按鈕的大小變?yōu)橹暗?.2倍,并開啟一個定時器,因為需求要求的是在2秒內(nèi)進度達到百分之百,所以每隔0.02秒調(diào)用下繪制的方法,在長按按鈕結(jié)束時,判斷進度是否達到100,并將控件大小恢復(fù)原樣,具體代碼如下:
@property (nonatomic , strong)NSTimer *timer;
@property (nonatomic, assign) CGFloat currentProgress;
@property (nonatomic, assign) NSInteger index;
//長按按鈕回調(diào)方法
-(void)longPG:(UILongPressGestureRecognizer *)pg{
switch (pg.state) {
case UIGestureRecognizerStateBegan:{
[UIView animateWithDuration:0.1
animations:^{
self.endBtn.transform = CGAffineTransformMakeScale(1.2, 1.2);
}completion:^(BOOL finish){
}];
self.index = 1;
self.currentProgress = 1;
self.timer = [NSTimer timerWithTimeInterval:0.02 target:self selector:@selector(timerEvent) userInfo:nil
repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];
break;
}
case UIGestureRecognizerStateEnded:{
if (self.currentProgress >= 100) {
//處理長按結(jié)束業(yè)務(wù)邏輯
}
//清除定時器
if (self.timer) {
[self.timer invalidate];
self.timer = nil;
}
[UIView animateWithDuration:0.1
animations:^{
self.endBtn.transform = CGAffineTransformMakeScale(1.0, 1.0);
}completion:^(BOOL finish){
}];
[self setPercet:00 withTimer:0.1];
break;
}
case UIGestureRecognizerStateChanged:
{
}
default:
break;
}
}
- (void)timerEvent {
self.index+=1;
[self setPercet:self.index withTimer:0.02];
if (self.index >=100) {
[self.timer invalidate];
self.timer = nil;
}
}
- (void)setPercet:(CGFloat)percent withTimer:(CGFloat)time {
[CATransaction begin];
[CATransaction setDisableActions:NO];
[CATransaction setAnimationTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut]];
[CATransaction setAnimationDuration:time];
_progressLayer.strokeStart=0.00f;
_progressLayer.strokeEnd = percent / 100.0f;
_currentProgress = percent;
[CATransaction commit];
}
結(jié)尾
到這里,長按按鈕的邏輯已經(jīng)實現(xiàn)了,當然在操作的時候,也可以去添加一些交互,比如在短按按鈕時,提示用戶需要長按按鈕才可以等。具體的代碼就不在這里贅述了,如果有什么問題,歡迎在評論區(qū)留言。