Canvas縮放有以下兩個(gè)方法:
public void scale (float sx, float sy) ;//以(0,0)為中心點(diǎn),將畫布長(zhǎng)寬分別變?yōu)樵瓉淼膕x/sy倍
public final void scale (float sx, float sy, float px, float py); //以(px,py)為中心點(diǎn),將畫布長(zhǎng)寬分別變?yōu)樵瓉淼膕x/sy倍
分析一下第二個(gè)方法的實(shí)現(xiàn)
/**
* Preconcat the current matrix with the specified scale.
*
* @param sx The amount to scale in X
* @param sy The amount to scale in Y
* @param px The x-coord for the pivot point (unchanged by the scale)
* @param py The y-coord for the pivot point (unchanged by the scale)
*/
public final void scale(float sx, float sy, float px, float py) {
translate(px, py);
scale(sx, sy);
translate(-px, -py);
}
其中translate(-px, -py);貌似和translate(px, py);抵消了,這樣和直接調(diào)用scale(sx, sy);為何效果不一樣呢?
是因?yàn)椋旱谝徊絫ranslate(px, py)移動(dòng)的物理距離是px和py,經(jīng)過scale(sx, sy)縮放后再通過translate(-px, -py)位移,移動(dòng)的物理距離實(shí)際是-pxsx和-pysy,并未抵消。
具體參考:
https://www.it610.com/article/1294311483022319616.htm
https://blog.csdn.net/zhjin8510/article/details/100533755