網(wǎng)上的拿來修改的,因?yàn)閡e里FVector2D點(diǎn)積是返回的向量記錄下
bool UBFL_SpatialAnalysis::IsinPolygon(TArray<FVector2D>PList, FVector2D Point)
{
bool flag = false;
int count = PList.Num() - 1;
for (int i = 0; i < count; i++) {
int next = (i == (count - 1) ? 0 : (i + 1));
FVector2D Point1 = PList[i];//多邊形兩個頂點(diǎn)
FVector2D Point2 = PList[next];
if (OnSegment(Point1,Point2,Point))//如果在線上就表示在范圍內(nèi)
{
return true;
}
//前一個判斷min(P1.y,P2.y)<P.y<=max(P1.y,P2.y)
//這個判斷代碼我覺得寫的很精妙 我網(wǎng)上看的 應(yīng)該是大神模版
//后一個判斷被測點(diǎn) 在 射線與邊交點(diǎn) 的左邊
if ((dcmp(Point1.Y - Point.Y) > 0 != dcmp(Point2.Y - Point.Y) > 0) && dcmp(Point.X - (Point.Y - Point1.Y) * (Point1.X - Point2.X) / (Point1.Y - Point2.Y) - Point1.X) < 0)
{
flag = !flag;
}
}
return flag;
}
bool UBFL_SpatialAnalysis::OnSegment(FVector2D PointA, FVector2D PointB, FVector2D Q)
{
//前一個判斷點(diǎn)Q在直線PAPB直線上、后一個判斷在PAPB的范圍內(nèi)
return dcmp((PointA - Q) ^ (PointB - Q)) == 0 && dcmp((PointA - Q).X* (PointB - Q).X+ (PointA - Q).Y * (PointB - Q).Y) <= 0;
}
int32 UBFL_SpatialAnalysis::dcmp(double x)
{
return (x<0?-1:1);
}

image.png
上圖判斷點(diǎn)是否在spline圍起來的面內(nèi)