基礎(chǔ)認(rèn)識(shí)
1、touch事件
- MotionEvent:封裝事件相關(guān)的細(xì)節(jié)(touch的位置、時(shí)間等)
- 事件的類型
| 事件類型 |
具體動(dòng)作 |
| ACTION_DOWN |
按下View(所有事件的開(kāi)始) |
| ACTION_MOVE |
滑動(dòng)View |
| ACTION_UP |
抬起View(與DOWN對(duì)應(yīng)) |
| ACTION_CANCEL |
結(jié)束事件(非人為原因) |
2、touch事件傳遞
- 傳遞的對(duì)象:Activity、ViewGroup、View
- 傳遞的順序:Activity -> ViewGroup -> View
- 相關(guān)的方法:
| 方法 |
作用 |
調(diào)用時(shí)機(jī) |
| dispatchTouchEvent() |
分發(fā)touch事件 |
當(dāng)事件傳遞到當(dāng)前view的時(shí)候調(diào)用 |
| onInterceptTouchEvent() |
攔截touch事件 |
dispatchTouchEvent()內(nèi)部調(diào)用 |
| onTouchEvent() |
處理touch事件 |
dispatchTouchEvent()內(nèi)部調(diào)用 |
源碼分析
1.Activity事件分發(fā)源碼
- 涉及到的方法:dispatchTouchEvent()和onTouchEvent()。
- 一個(gè)點(diǎn)擊事件發(fā)生時(shí),事件最先傳到Activity的dispatchTouchEvent()進(jìn)行事件分發(fā)。
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
//1、onUserInteraction()
//(1)當(dāng)此activity在棧頂時(shí),觸屏點(diǎn)擊按home,back,menu鍵等都會(huì)觸發(fā)此方法
public void onUserInteraction() {}
//2、getWindow().superDispatchTouchEvent(ev)
//(1)getWindow() == PhoneWindow
//(2)調(diào)用的是PhoneWindow的superDispatchTouchEvent
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
//(1)DecorView繼承自FrameLayout,是所有界面的父類
//(2)FrameLayout是ViewGroup的子類,故DecorView的間接父類 = ViewGroup
//(3)到這里即將事件傳遞給ViewGroup去分發(fā)了
class DecorView extends FrameLayout{}
//3、onTouchEvent(ev)
//(1)當(dāng)一個(gè)點(diǎn)擊事件未被Activity下任何一個(gè)View接收處理時(shí)
//(2)只有在點(diǎn)擊事件在Window邊界外才會(huì)返回true,一般情況都返回false
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
//處理邊界外點(diǎn)擊事件的判斷:是否是DOWN事件,event的坐標(biāo)是否在邊界內(nèi)等
public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
if (mCloseOnTouchOutside && event.getAction() == MotionEvent.ACTION_DOWN
&& isOutOfBounds(context, event) && peekDecorView() != null) {
return true;
}
return false;
}
- 總結(jié):當(dāng)activity接收到事件時(shí),事件的起始事件一般都是ACTION_DOWN,所以必然會(huì)執(zhí)行分發(fā)事件前的方法做一些預(yù)處理等等;然后就會(huì)分發(fā)給子view去處理,如果沒(méi)有子view處理,activity的onTouchEvent就會(huì)判斷是否在邊界內(nèi)等條件來(lái)決定是自己處理還是不處理。
2、ViewGroup事件分發(fā)源碼
- 涉及到的方法:dispatchTouchEvent()、onInterceptTouchEvent()、onTouchEvent()
//內(nèi)容比較多,這里僅分析關(guān)鍵部分
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
......
boolean handled = false;
......
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
//1.新事件開(kāi)始的時(shí)候,清除原來(lái)保存的狀態(tài)
if (actionMasked == MotionEvent.ACTION_DOWN) {
cancelAndClearTouchTargets(ev);
resetTouchState();
}
//2.是否禁用事件攔截的功能(默認(rèn)是false)
//可通過(guò)調(diào)用requestDisallowInterceptTouchEvent()修改
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN|| mFirstTouchTarget != null){
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//事件攔截下面會(huì)詳細(xì)講
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action);
} else {
intercepted = false;
}
} else {
intercepted = true;
}
......
//3.判斷是否是取消事件
final boolean canceled = resetCancelNextUpFlag(this)|| actionMasked == MotionEvent.ACTION_CANCEL;
......
//4.如果不是取消事件并且沒(méi)有被攔截
//則記錄事件的位置,并倒序遍歷子view,找到接收事件的view并記錄下來(lái)
if (!canceled && !intercepted) {
......
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
for (int i = childrenCount - 1; i >= 0; i--) {
.......
}
}
//5.最終會(huì)調(diào)到dispatchTransformedTouchEvent來(lái)做事件的分發(fā)或者處理
if (mFirstTouchTarget == null) {
handled = dispatchTransformedTouchEvent(ev, canceled, null,TouchTarget.ALL_POINTER_IDS);
} else {
......
if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) {
handled = true;
}
......
}
......
return handled;
}
//下面是ViewGroup的默認(rèn)實(shí)現(xiàn),可以重寫(xiě)此方法來(lái)自定義事件是否攔截
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
//(1)如果child為空即沒(méi)有view接收處理,則返回給父view處理
//(2)如果child不為空,則交由子view繼續(xù)分發(fā)事件
//(3)因?yàn)閂iewGroup extends View;
// 所以super.dispatchTouchEvent()即View.dispatchTouchEvent();
// 因此會(huì)執(zhí)行ViewGroup繼承來(lái)的onTouch() -> onTouchEvent() -> performClick()
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits) {
......
final MotionEvent transformedEvent;
......
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
handled = child.dispatchTouchEvent(transformedEvent);
}
......
return handled;
}
- 總結(jié):首先會(huì)判斷事件的類型,如果是ACTION_DOWN則會(huì)清除前一次記錄的Target和Status。接下來(lái)就會(huì)去判斷是否攔截或者取消事件;如果攔截則不向下傳遞而調(diào)用父類的事件分發(fā),最終執(zhí)行自己繼承來(lái)的touch事件處理流程;如果不攔截則遍歷子view來(lái)尋找接收者,如果過(guò)找到則交由子view處理,如果找不到則同攔截流程處理。
3、View事件分發(fā)源碼
- 涉及到的方法:dispatchTouchEvent()、onTouchEvent()
public boolean dispatchTouchEvent(MotionEvent event) {
......
boolean result = false;
......
if (onFilterTouchEventForSecurity(event)) {
//拖曳事件的處理
if ((mViewFlags & ENABLED_MASK) == ENABLED
&& handleScrollBarDragging(event)) {
result = true;
}
//這里需要滿足三個(gè)條件
//(1)mOnTouchListener != null
//(2)當(dāng)前點(diǎn)擊的控件是否enable
//(3)mOnTouchListener.onTouch() == true
ListenerInfo li = mListenerInfo;
if (li != null
&& li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
//沒(méi)有拖拽監(jiān)聽(tīng)也沒(méi)有事件監(jiān)聽(tīng)才會(huì)會(huì)執(zhí)行onTouchEvent()
if (!result && onTouchEvent(event)) {
result = true;
}
}
......
return result;
}
//返回true,則處理了此事件
//返回false,不處理此事件
public boolean onTouchEvent(MotionEvent event) {
......
//1、有touch代理則交給代理處理
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
//2、先判斷有沒(méi)有設(shè)置事件監(jiān)聽(tīng),然后根據(jù)事件類型做相應(yīng)處理
if (((viewFlags & CLICKABLE) == CLICKABLE
|| (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
|| (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
switch (action) {
//(1)ACTION_UP主要處理view的OnClickListener
case MotionEvent.ACTION_UP:
......
if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
removeLongPressCallback();
if (!focusTaken) {
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
if (!post(mPerformClick)) {
performClick();
}
}
......
break;
//(2)主要處理view的OnLongClickListener
case MotionEvent.ACTION_DOWN:
mHasPerformedLongPress = false;
......
boolean isInScrollingContainer = isInScrollingContainer();
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
postDelayed(mPendingCheckForTap,ViewConfiguration.getTapTimeout());
} else {
setPressed(true, x, y);
checkForLongClick(0, x, y);
}
break;
case MotionEvent.ACTION_CANCEL:
......
break;
//(3)處理view的滑動(dòng)事件
case MotionEvent.ACTION_MOVE:
drawableHotspotChanged(x, y);
if (!pointInView(x, y, mTouchSlop)) {
removeTapCallback();
if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
removeLongPressCallback();
setPressed(false);
}
}
break;
}
return true;
}
return false;
}
//OnClickListener事件
public boolean performClick() {
final boolean result;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnClickListener != null) {
playSoundEffect(SoundEffectConstants.CLICK);
li.mOnClickListener.onClick(this);
result = true;
} else {
result = false;
}
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
return result;
}
//mOnLongClickListener事件,默認(rèn)500毫秒為L(zhǎng)ongClick
private boolean performLongClickInternal(float x, float y) {
sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);
boolean handled = false;
final ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLongClickListener != null) {
handled = li.mOnLongClickListener.onLongClick(View.this);
}
if (!handled) {
final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y);
handled = isAnchored ? showContextMenu(x, y) : showContextMenu();
}
if (handled) {
performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
}
return handled;
}
- 總結(jié)
- 監(jiān)聽(tīng)事件的執(zhí)行順序:Dragging(event) -> OnTouchListener(onTouch) -> Delegate -> OnLongClickListener(ACTION_DOWN) -> OnClickListener(ACTION_UP)
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