HDRP高清渲染管線-學(xué)習(xí)資料匯總

本文轉(zhuǎn)自Unity Connect

HDRP資源尋找添加中...也歡迎大家推薦好的資料

歡迎加入HDRP高清渲染管線討論小組 >> 注:Unity 2019.3版本中,HDRP將會摘掉Preview標簽,成為正式Production-Ready的版本。而且也會支持HDRP for VR。 Unity 2019.3版本中的HDRP相比于之前的版本有較大變化,所以請大家在升級到2019.3版本時要注意可能的變化,以免誤判為bug。 官方HDRP文檔:

  1. 2019.3 HDRP文檔:https://docs.unity3d.com/2019.3/Documentation/Manual/com.unity.render-pipelines.high-definition.html

  2. 燈光強度參考(Physical Light units):https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Physical-Light-Units.html

  3. 建筑物中的推薦照明等級(Lighting Level):https://www.archtoolbox.com/materials-systems/electrical/recommended-lighting-levels-in-buildings.html

  4. Diffusion Profile 中使用的 Index of Refraction 參數(shù)的參考值(皮膚一般為1.4): https://pixelandpoly.com/ior.html

Unity Learn網(wǎng)站上關(guān)于HDRP的教程:點擊打開》 HDRP作品精選:

  1. 《死者之書》- Unity官方Demo團隊(2018):https://www.bilibili.com/video/av56052448

  2. 《八重櫻 · 桃源戀歌》(2018):https://www.bilibili.com/video/av42250009

  3. 《虹棉》動畫短片-廣美2019屆【數(shù)碼游戲設(shè)計工作室】畢設(shè)作品(2019):https://www.bilibili.com/video/av55183908

  4. 《異教徒》完整中文配音版 - Unity官方Demo團隊(2020):https://www.bilibili.com/video/av85466607

英文技術(shù)文章:

  1. ArchViz Production in Unity Using HDRP:https://80.lv/articles/archviz-production-in-unity-using-hdrp/

  2. Building Great Lighting in Unity(非HDRP):https://80.lv/articles/building-great-lighting-in-unity/

  3. The High Definition Render Pipeline: Getting Started Guide for Artists:https://blogs.unity3d.com/2018/09/24/the-high-definition-render-pipeline-getting-started-guide-for-artists/

  4. Pixar’s Universal Scene Description for Unity out in Preview:https://blogs.unity3d.com/2019/03/28/pixars-universal-scene-description-for-unity-out-in-preview/

  5. GPU Lightmapper: A Technical Deep Dive:https://blogs.unity3d.com/2019/05/20/gpu-lightmapper-a-technical-deep-dive/

  6. Normal map compositing using the surface gradient framework in Shader Graph:https://blogs.unity3d.com/2019/11/20/normal-map-compositing-using-the-surface-gradient-framework-in-shader-graph/

  7. Unity Photogrammetry Workflow: https://unity3d.com/files/solutions/photogrammetry/Unity-Photogrammetry-Workflow_2017-07_v2.pdf

  8. Photogrammetry in Unity: Making Real-World Objects into Digital Assets:https://blogs.unity3d.com/2018/03/12/photogrammetry-in-unity-making-real-world-objects-into-digital-assets/

  9. High Dynamic Range Imaging (HDRI):https://docs.unity3d.com/uploads/ExpertGuides/High_Dynamic_Range_Imaging_HDRI.pdf

  10. Making believable visuals in Unity: https://docs.unity3d.com/Manual/BestPracticeMakingBelievableVisuals.html

  11. Create High-Quality Light Fixtures in Unity: https://docs.unity3d.com/uploads/ExpertGuides/Create_High-Quality_Light_Fixtures_in_Unity.pdf

  12. Best Practice: Setting up the Lighting Pipeline: https://docs.unity3d.com/Manual/BestPracticeLightingPipelines.html

  13. How to set up Unity’s High Definition Render Pipeline for high-end visualizations:https://blogs.unity3d.com/2020/01/09/how-to-set-up-unitys-unitys-high-definition-render-pipeline-for-high-end-visualizations/

中文技術(shù)文章:

  1. 揭秘《Sherman》:使用Unity制作影視級光照效果:https://mp.weixin.qq.com/s/1v8V722x0B1bfQE7et1tYA

  2. 使用Unity創(chuàng)作印第安納·瓊斯的教室環(huán)境:https://mp.weixin.qq.com/s/tmQtdNzJj3c1UhRQOCGO5A

  3. Unity倫敦辦公室演示項目的創(chuàng)作過程:https://mp.weixin.qq.com/s/bAbcQAIhURvpS0YWrrQ6yQ

  4. Ray Tracing光線追蹤對Unity開發(fā)者的意義:https://mp.weixin.qq.com/s/AotvngmJ8S7o5rEb-ZbK8g

  5. 在Unity中制作高質(zhì)量的光照效果(上):https://mp.weixin.qq.com/s/WIdjyoV_9r_YdK91GaIqAw

  6. 在Unity中制作高質(zhì)量的光照效果(中):https://mp.weixin.qq.com/s/KpH1Oc42DH6U0m1GxxNhrQ

  7. 在Unity中制作高質(zhì)量的光照效果(下):https://mp.weixin.qq.com/s/1R7TzDDjhMXaep-NuRxqxQ

  8. 米哈游:《八重櫻 · 桃源戀歌》短片制作技術(shù)分享:https://mp.weixin.qq.com/s/Tgpojpl_tCgC5BLTU9Qzqg

  9. Unity實時光線追蹤功能演示項目創(chuàng)作過程:https://mp.weixin.qq.com/s/2fnNM0oPWF2h_cA5jikuCQ

  10. SRP Batcher:加速渲染:https://mp.weixin.qq.com/s/-4Bhxtm_L5paFFAv8co4Xw

  11. 在Unity HDRP中創(chuàng)建可配置的汽車:https://mp.weixin.qq.com/s/9yccUBsapouNIDtLtPr0lw

  12. 使用Unity制作逼真的海灣場景:https://mp.weixin.qq.com/s/F9o8RRMaMHv9QlZ6POKd6A

  13. 在Shader Graph中使用表面梯度框架合成法線貼圖:https://mp.weixin.qq.com/s/2AD8tlEvpyOV7TZcAceOlA

  14. [HDRP]物理燈光是什么?科普向:https://connect.unity.com/p/hdrp-wu-li-deng-guang-shi-shi-yao-ke-pu-xiang

  15. 如何設(shè)置Unity高清渲染管線制作高端可視化內(nèi)容:https://mp.weixin.qq.com/s/SVqiklklMZPO68xh5I-Qyw

Github HDRP演示項目:

  1. https://github.com/Unity-Technologies/FontainebleauDemo

  2. https://github.com/Unity-Technologies/SpaceshipDemo

  3. https://github.com/keijiro/TestbedHDRP

  4. https://github.com/keijiro/BentNormalTest

Github相關(guān)工具項目(與美術(shù)資產(chǎn)和卡通渲染相關(guān)):

  1. RaytracedHardShadow(用于卡通渲染三渲二):https://github.com/unity3d-jp/RaytracedHardShadow

  2. MeshSync(用于DCC工具與Unity的模型實時互通互動):https://github.com/unity3d-jp/MeshSync

  3. Unity-Chan Toon Shader 2.0(卡通渲染三渲二):https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project

跟上述三個工具相關(guān)的文章 - Achieving theater-quality anime with Unity:https://blogs.unity3d.com/2019/11/26/highlights-from-unite-tokyo-2019-achieving-theater-quality-anime-with-unity/

Asset Store HDRP相關(guān)項目:

  1. HDRP High Fidelity Lighting 2019.2.0f1: https://assetstore.unity.com/packages/templates/tutorials/hdrp-high-fidelity-lighting-2019-2-0f1-147981

  2. ArchVizPRO Interior Vol.7:(Unity 2019.2): https://assetstore.unity.com/packages/3d/environments/urban/archvizpro-interior-vol-7-155448

  3. Snaps Art HD | Construction Site:(Unity 2018.4):https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-construction-site-150640

  4. Snaps Art HD | Buried Memories Volume 2: Serekh:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-buried-memories-volume-2-serekh-145780

  5. Snaps Art HD | Train Station:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-train-station-142926

  6. Snaps Art HD | Asian Residential:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-asian-residential-135233

  7. Snaps Art HD | European Market:https://assetstore.unity.com/packages/templates/packs/snaps-art-hd-european-market-150638

  8. 支持HDRP的4款精品資源插件:https://mp.weixin.qq.com/s/KzSGYTf6Qsh_hpP77FLnZg

中文官方直播:

  1. Progressive Lightmapper GPU版在三大渲染管線中的應(yīng)用:https://www.bilibili.com/video/av63775074

  2. 詳解Unity影視渲染后處理技術(shù)HDRP:https://www.bilibili.com/video/av54041586

  3. 運用光線投影遮罩在HDRP制作高質(zhì)量燈具光照效果:https://www.bilibili.com/video/av46251905

  4. Unity與Substance技術(shù)美術(shù)工作流:https://www.bilibili.com/video/av41029494

  5. Unity HDRP高清渲染管線 – 藝術(shù)家工作流:https://www.bilibili.com/video/av36008052

中文技術(shù)短視頻:

  1. Unity HDRP之次表面散射效果:https://www.bilibili.com/video/av36008052

  2. HDRP (高清渲染管線) -2019.1 新功能和改進的工作流:https://www.bilibili.com/video/av50496342

英文技術(shù)視頻:

  1. Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview: https://www.youtube.com/watch?v=yFeYFsYgfsM

  2. Getting started with HDRP for games - Unite Copenhagen 2019: https://www.youtube.com/watch?v=-GzGpDGfeTA

  3. Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen: https://www.youtube.com/watch?v=_WkSAn55EBM

  4. Optimizing HDRP with NVIDIA Nsight Graphics - Unite Copenhagen: https://www.youtube.com/watch?v=l_LiE1vAFhM

  5. Discover the technology behind "The Heretic" - Unity at GDC 2019: https://www.youtube.com/watch?v=d3eKagN8R-M

  6. HOW TO USE HDRP IN UNITY 2019! : https://www.youtube.com/watch?v=bXjS98Oqp_0

  7. REALISTIC INTERIOR LIGHTING in Unity2019.2 using HDRP and GPU Lightmapper: https://www.youtube.com/watch?v=zSMzb0iINek

  8. REALISTIC INTERIOR LIGHTING using HDRP in Unity2018.3 | Full Archviz Workflow: https://www.youtube.com/watch?v=HVChO6VIw_Q

  9. Top New Features of HDRP and Lighting in Unity 2019.1: https://www.youtube.com/watch?v=6XXy1SyiBLg

  10. How to add Grass on Terrain in HDRP: https://www.youtube.com/watch?v=K2Ni3NbYgSQ

  11. Tutorial: Subsurface Scattering in Unity 2019 (HDRP SSS): https://www.youtube.com/watch?v=5ZymuPouxxc

PBR相關(guān)資料:

  1. Physically Based Shading Models for Film and Game Production: http://renderwonk.com/publications/s2010-shading-course/hoffman/s2010_physically_based_shading_hoffman_a.pdf

  2. BASIC THEORY OF PHYSICALLY-BASED RENDERING: https://marmoset.co/posts/basic-theory-of-physically-based-rendering/

  3. Moving Frostbite to Physically Based Rendering 3.0: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf

  4. Working with Physically-Based Shading: a Practical Approach(年代比較久遠,但是還有參考價值): https://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/

原文鏈接:https://connect.unity.com/p/hdrpgao-qing-xuan-ran-guan-xian-xue-xi-zi-liao-hui-zong?app=true

更多資源干貨,歡迎戳上方原文鏈接,下載Unity官方技術(shù)社區(qū)app~

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